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https://github.com/zeldaret/ss
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More d/snd
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+4
-4
@@ -23,8 +23,10 @@
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#include "d/lyt/d_lyt_mini_game.h"
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#include "d/lyt/meter/d_lyt_meter.h"
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#include "d/lyt/msg_window/d_lyt_msg_window.h"
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#include "d/snd/d_snd_bgm_mgr.h"
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#include "d/snd/d_snd_small_effect_mgr.h"
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#include "d/snd/d_snd_source_mgr.h"
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#include "d/snd/d_snd_state_mgr.h"
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#include "egg/core/eggHeap.h"
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#include "f/f_base.h"
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#include "f/f_profile.h"
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@@ -39,7 +41,6 @@
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#include "toBeSorted/fi_context.h"
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#include "toBeSorted/file_manager.h"
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#include "toBeSorted/minigame_mgr.h"
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#include "toBeSorted/music_mgrs.h"
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#include "toBeSorted/unk_save_time.h"
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#include "rvl/OS.h"
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@@ -47,7 +48,6 @@
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#include <cstring>
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#include <stdio.h>
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s32 dFlow_c::sExitId = -1;
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dFlow_c::dFlow_c() {
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@@ -196,7 +196,7 @@ static const FlowSoundDef sSoundDefs[] = {
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void dFlow_c::playSound(u32 params) {
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if (params >= 1000) {
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fn_80364FD0(ENEMY_SOUND_MGR, params);
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dSndStateMgr_c::GetInstance()->setFlowEvent(params);
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return;
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}
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if (params >= 100) {
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@@ -217,7 +217,7 @@ void dFlow_c::playSound(u32 params) {
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}
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switch (sSoundDefs[idx].mSoundMgr) {
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case 0: AnotherSoundMgr__playSound(FANFARE_SOUND_MGR, sSoundDefs[idx].mSoundId); break;
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case 0: dSndBgmMgr_c::GetInstance()->playFanSound(sSoundDefs[idx].mSoundId); break;
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case 1: dSndSmallEffectMgr_c::GetInstance()->playSound(sSoundDefs[idx].mSoundId); break;
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}
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}
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