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https://github.com/zeldaret/ss
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lyt_common match
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@@ -1,36 +1,28 @@
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#ifndef NW4R_SND_SOUND_SYSTEM_H
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#define NW4R_SND_SOUND_SYSTEM_H
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#include "types_nw4r.h"
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#include "common.h"
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#include "snd_AxManager.h"
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namespace nw4r
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{
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namespace snd
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{
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struct SoundSystem
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{
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struct SoundSystemParam
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{
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namespace nw4r {
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namespace snd {
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struct SoundSystem {
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struct SoundSystemParam {};
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};
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static inline f32 GetMasterVolume() {
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return detail::AxManager::GetInstance().GetMasterVolume();
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}
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static inline f32 GetMasterVolume()
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{
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return detail::AxManager::GetInstance().GetMasterVolume();
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}
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static inline void PrepareReset() {
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detail::AxManager::GetInstance().PrepareReset();
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}
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static inline void PrepareReset()
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{
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detail::AxManager::GetInstance().PrepareReset();
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}
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void InitSoundSystem(s32, s32);
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void InitSoundSystem(const SoundSystemParam &, void *, u32);
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static void ShutdownSoundSystem();
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static void WaitForResetReady();
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UNKWORD GetRequiredMemSize(const SoundSystemParam &);
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};
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} // namespace snd
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} // namespace nw4r
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void InitSoundSystem(s32, s32);
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void InitSoundSystem(const SoundSystemParam&, void *, u32);
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static void ShutdownSoundSystem();
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static void WaitForResetReady();
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UNKWORD GetRequiredMemSize(const SoundSystemParam &);
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};
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}
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}
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#endif
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#endif
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