move and use enums

This commit is contained in:
robojumper
2025-06-07 23:03:20 +02:00
parent 58819744c4
commit fbc58cd78a
9 changed files with 139 additions and 72 deletions
+52 -10
View File
@@ -2,10 +2,53 @@
#include "common.h"
#include "d/snd/d_snd_source.h"
#include "d/snd/d_snd_source_enums.h"
#include "nw4r/ut/ut_list.h"
#include <cmath>
s32 dSndSourceMgr_c::getSourceCategoryForSourceType(s32 sourceType, const char *name) {
// This might be a full-on switch statement but I don't want to write out
// all the unknown entries yet and this matches anyway
if (sourceType >= SND_SOURCE_PLAYER && sourceType <= SND_SOURCE_PLAYER_HEAD) {
return SND_SOURCE_CATEGORY_PLAYER;
}
if (sourceType >= SND_SOURCE_NET && sourceType <= SND_SOURCE_HOOKSHOT) {
return SND_SOURCE_CATEGORY_EQUIPMENT;
}
if (sourceType >= SND_SOURCE_ENEMY_10 && sourceType <= SND_SOURCE_ENEMY_31) {
return SND_SOURCE_CATEGORY_ENEMY;
}
if (sourceType >= SND_SOURCE_OBJECT && sourceType <= SND_SOURCE_OBJECT_42) {
return SND_SOURCE_CATEGORY_OBJECT;
}
if (sourceType >= SND_SOURCE_NPC_43 && sourceType <= SND_SOURCE_NPC_DRAGON) {
return SND_SOURCE_CATEGORY_NPC;
}
if (sourceType == SND_SOURCE_TG_SOUND) {
return SND_SOURCE_CATEGORY_TG_SOUND;
}
if (sourceType >= SND_SOURCE_54 && sourceType <= SND_SOURCE_57) {
return SND_SOURCE_CATEGORY_6;
}
switch (sourceType) {
case SND_SOURCE_58:
return SND_SOURCE_CATEGORY_7;
case SND_SOURCE_59:
return SND_SOURCE_CATEGORY_9;
default:
return -1;
}
}
SND_DISPOSER_DEFINE(dSndSourceMgr_c);
dSndSourceMgr_c::dSndSourceMgr_c()
@@ -43,38 +86,37 @@ dSndSourceMgr_c::dSndSourceMgr_c()
void dSndSourceMgr_c::registerSource(dSoundSource_c *source) {
if (source != nullptr) {
nw4r::ut::List_Append(&mAllSources, source);
// TODO enums
switch (source->getCategory()) {
case 0: {
if (source->getActorType() == 0 && mpPlayerSource == nullptr) {
case SND_SOURCE_CATEGORY_PLAYER: {
if (source->getActorType() == SND_SOURCE_PLAYER && mpPlayerSource == nullptr) {
mpPlayerSource = source;
}
break;
}
case 1: {
if (source->getActorType() == 6) {
case SND_SOURCE_CATEGORY_EQUIPMENT: {
if (source->getActorType() == SND_SOURCE_BOOMERANG) {
mpBoomerangSource = source;
}
break;
}
case 2: {
case SND_SOURCE_CATEGORY_ENEMY: {
if (isCertainEnemyType(source)) {
nw4r::ut::List_Append(&field_0x3848, source);
}
break;
}
case 6: {
case SND_SOURCE_CATEGORY_6: {
nw4r::ut::List_Append(&field_0x3854, source);
break;
}
case 3: {
case SND_SOURCE_CATEGORY_OBJECT: {
if (source->isName("TBoat") && mpTBoatSource == nullptr) {
mpTBoatSource = source;
}
break;
}
case 4: {
if (source->getActorType() == 44) {
case SND_SOURCE_CATEGORY_NPC: {
if (source->getActorType() == SND_SOURCE_KENSEI) {
mpKenseiSource = source;
}
break;