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https://github.com/zeldaret/ss
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cleanup and doc
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@@ -33,13 +33,13 @@ private:
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/* 0x144 */ dAcRef_c<dTgBarrelPos_c> mTgBarrelPosArr[10];
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/* 0x1BC */ dAcRef_c<dAcOBarrel_c> mBarrelArr[10];
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/* 0x234 */ mVec3_c mSpawnPosition;
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/* 0x240 */ u8 field_0x240; ///< Stop Sceneflag
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/* 0x241 */ u8 field_0x241; ///< Barrel Spawn Interval in Seconds
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/* 0x242 */ u8 field_0x242; ///< Barrel Spawn Timer
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/* 0x243 */ u8 field_0x243;
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/* 0x244 */ u8 field_0x244;
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/* 0x245 */ u8 field_0x245;
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/* 0x246 */ u8 field_0x246;
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/* 0x240 */ u8 mStopFlag; ///< Stop Sceneflag - Note there is no checking done to see if valid
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/* 0x241 */ u8 mSpawnInterval; ///< Barrel Spawn Interval in Seconds
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/* 0x242 */ u8 mSpawnTimer; ///< Barrel Spawn Timer
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/* 0x243 */ u8 mBarrelPosCount; ///< Repesents the index of the highest dTgBarrelPos_c in mTgBarrelPosArr
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/* 0x244 */ u8 mBarrelPosIndex; ///< Rolling index to spawn dAcOBarrel_c from a dTgBarrelPos_c
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/* 0x245 */ u8 mLinkId; ///< Link Id used to find correct dTgBarrelPos_c
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/* 0x246 */ bool mSpawnActive; ///< Used to reset the spawn timer after the player has already entered the area
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};
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#endif
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@@ -26,8 +26,8 @@ public:
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private:
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/* 0x0FC */ dAcRef_c<dAcOstageSink_c> mStageRef;
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/* 0x108 */ mVec3_c mSpawnPosition;
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/* 0x114 */ u8 mLinkIndex;
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/* 0x115 */ u8 mLinkId;
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/* 0x114 */ u8 mLinkIndex; ///< Link Index used in dTgBarrel_c array
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/* 0x115 */ u8 mLinkId; ///< Link Id used to find correct dTgBarrel_c
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};
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#endif
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