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d_linkage is largely done (#176)
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@@ -3,9 +3,9 @@
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/bg/d_bg_w.h"
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#include "d/flag/sceneflag_manager.h"
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#include "m/m3d/m_mdl.h"
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#include "s/s_State.hpp"
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#include "s/s_StateMgr.hpp"
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#include "toBeSorted/time_area_mgr.h"
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// OBJ_VSD?
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@@ -63,6 +63,10 @@ public:
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static void rideCallback(dBgW *unknown, dAcObjBase_c *actor, dAcObjBase_c *interactor);
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bool checkOnFlag() {
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return mOnSceneFlag < 0xFF && !SceneflagManager::sInstance->checkBoolFlag(roomid, mOnSceneFlag);
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}
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private:
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/* 0x330 */ m3d::mdl_c mModel;
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/* 0x354 */ dBgW mCollision;
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