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https://github.com/zeldaret/ss
synced 2026-07-29 15:42:51 -04:00
d_linkage is largely done (#176)
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@@ -1,7 +1,6 @@
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#include "d/a/obj/d_a_obj_arrow.h"
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#include "c/c_math.h"
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#include "d/a/d_a_player.h"
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#include "d/col/c/c_cc_d.h"
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#include "nw4r/types_nw4r.h"
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@@ -38,7 +37,7 @@ const dCcD_SrcSph dAcArrow_c::sCc2 = {
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// clang-format on
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bool hitCallback(dAcObjBase_c *i_actorA, cCcD_Obj *i_objInfA, dAcObjBase_c *i_actorB, cCcD_Obj *i_objInfB) {
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bool dAcArrow_atHitCallback(dAcObjBase_c *i_actorA, cCcD_Obj *i_objInfA, dAcObjBase_c *i_actorB, cCcD_Obj *i_objInfB) {
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static_cast<dAcArrow_c *>(i_actorA)->hitCallback(i_objInfA, i_actorB, i_objInfB);
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return true;
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}
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@@ -70,7 +69,7 @@ int dAcArrow_c::create() {
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mCcCps.Set(sCc1);
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mCcCps.SetStts(mStts);
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mCcCps.SetAtFlag(0x2000);
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mCcCps.SetAtCallback(::hitCallback);
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mCcCps.SetAtCallback(dAcArrow_atHitCallback);
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mCcSph.Set(sCc2);
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mCcSph.SetStts(mStts);
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@@ -0,0 +1,95 @@
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#include "d/a/obj/d_a_obj_boomerang.h"
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#include "common.h"
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#include "d/a/d_a_player.h"
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#include "d/a/obj/d_a_obj_base.h"
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#include "f/f_profile_name.h"
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#include "m/m3d/m_fanm.h"
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#include "nw4r/g3d/g3d_anmchr.h"
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#include "nw4r/g3d/res/g3d_resmdl.h"
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#include "s/s_State.hpp"
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SPECIAL_ACTOR_PROFILE(BOOMERANG, dAcBoomerang_c, fProfile::BOOMERANG, 0x125, 0, 0x4);
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STATE_DEFINE(dAcBoomerang_c, Wait);
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STATE_DEFINE(dAcBoomerang_c, Move);
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STATE_DEFINE(dAcBoomerang_c, MoveCancelWait);
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STATE_DEFINE(dAcBoomerang_c, ReturnWait);
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STATE_DEFINE(dAcBoomerang_c, EventReturnWait);
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const dAcBoomerang_c::ChrAnimation_t dAcBoomerang_c::sChrAnims[dAcBoomerang_c::RB_MAX] = {
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{ "RB_Set", 0.f},
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{"RB_Default", 3.f},
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{ "RB_Cut", 3.f},
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{ "RB_Hold", 3.f},
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{"RB_Hold_ed", 3.f},
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{ "RB_Back", 3.f},
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};
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void areaCallback(dAcObjBase_c *param0, mVec3_c *param1, u32 param2) {
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if (param2 != 0) {
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return;
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}
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}
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void dAcBoomerang_c::atHitCallback(cCcD_Obj *i_objInfA, dAcObjBase_c *i_actorB, cCcD_Obj *i_objInfB) {
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if (i_actorB != nullptr && GetLinkage().checkFlag(0x80)) {
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if (dAcPy_c::getCurrentBeetleType() > 2) {
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if (i_actorB == mGrabbedActor.get()) {
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return;
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}
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if (!mStateMgr.isState(StateID_Move)) {
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return;
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}
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if (tryGrabObject(i_actorB)) {
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setChrAnimation(RB_HOLD);
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mAnmChr[0].setRate(0.f);
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mAnmChr[0].setFrameOnly(i_actorB->GetLinkage().field_0x24);
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}
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}
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}
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}
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bool dAcBoomerang_atHitCallback(
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dAcObjBase_c *i_actorA, cCcD_Obj *i_objInfA, dAcObjBase_c *i_actorB, cCcD_Obj *i_objInfB
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) {
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static_cast<dAcBoomerang_c *>(i_actorA)->atHitCallback(i_objInfA, i_actorB, i_objInfB);
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return true;
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}
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// ...
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bool dAcBoomerang_c::tryGrabObject(dAcObjBase_c *pObj) {
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dAcPy_c *player = dAcPy_c::GetLink2();
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if (checkField_0x8CC(0x1000) && GetLinkage().checkFlag(0x80)) {}
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}
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// ...
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void dAcBoomerang_c::setChrAnimation(dAcBoomerang_c::ChrAnimation_e requestedAnimation) {
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// Do not set anim if there is no change, or the request is to cut from hold
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if (requestedAnimation == mCurrentAnimation || (mCurrentAnimation == RB_HOLD && requestedAnimation == RB_CUT)) {
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return;
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}
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mAnmChr[0].setAnm(mMdl, mResFile.GetResAnmChr(sChrAnims[requestedAnimation].mName), m3d::PLAY_MODE_4);
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nw4r::g3d::AnmObjChr *pAnmObj = static_cast<nw4r::g3d::AnmObjChr *>(mAnmChr[0].getAnimObj());
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pAnmObj->Release();
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nw4r::g3d::ResMdl mdl = mMdl.getResMdl();
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for (int i = 0; i < mWindNodeID; ++i) {
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pAnmObj->Bind(mdl, i, nw4r::g3d::AnmObjChr::BIND_ONE);
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}
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if (requestedAnimation == RB_SET) {
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pAnmObj->Bind(mdl, mLeftWingNodeID, nw4r::g3d::AnmObjChr::BIND_ONE);
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pAnmObj->Bind(mdl, mRightWingNodeID, nw4r::g3d::AnmObjChr::BIND_ONE);
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}
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mCurrentAnimation = requestedAnimation;
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mMdl.setAnm(mAnmChrBlend, sChrAnims[requestedAnimation].mRate);
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}
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@@ -3,6 +3,7 @@
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#include "d/a/d_a_player.h"
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#include "d/col/bg/d_bg_s.h"
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#include "d/col/bg/d_bg_w.h"
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#include "d/d_linkage.h"
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#include "d/flag/sceneflag_manager.h"
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#include "nw4r/g3d/res/g3d_resfile.h"
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#include "s/s_Math.h"
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@@ -42,26 +43,29 @@ void dAcOsw_c::rideCallback(dBgW *unknown, dAcObjBase_c *actor, dAcObjBase_c *in
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dAcPy_c *link = interactor->isActorPlayer() ? static_cast<dAcPy_c *>(interactor) : nullptr;
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dAcOsw_c *sw = static_cast<dAcOsw_c *>(actor);
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// halp
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if (!(link == nullptr || (!link->checkActionFlags(dAcPy_c::FLG0_IN_WATER) &&
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((!link->checkFlags0x340(0x800000) ||
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((link->getCurrentCarriedActor() != nullptr &&
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link->getCurrentCarriedActor()->mActorCarryInfo.testCarryFlag(0x04)))))))) {
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if (link != nullptr) {
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if (link->checkActionFlags(dAcPy_c::FLG0_IN_WATER)) {
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return;
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}
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if (link->checkFlags0x340(0x800000) &&
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!(link->getCurrentCarriedActor() && link->getCurrentCarriedActor()->GetLinkage().checkFlag(0x04))) {
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return;
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}
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}
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if (interactor->GetLinkage().checkState(dLinkage_c::STATE_ACTIVE)) {
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return;
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}
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if (interactor->mActorCarryInfo.isCarried != 1) {
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if (link == nullptr || (link->checkActionFlags(0xC70852)) == 0) {
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if (!sw->someInteractCheck(link != nullptr)) {
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bool needsOnFlag = sw->mOnSceneFlag < 0xFF &&
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!SceneflagManager::sInstance->checkBoolFlag(sw->roomid, sw->mOnSceneFlag);
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if (!needsOnFlag && sw->mObjRef.get() == nullptr && link != nullptr && sw->field_0x5F1 == 0 &&
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sw->mStateMgr.isState(StateID_On)) {
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link->onFlags_0x360(0x8000);
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}
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if (!(link && link->checkActionFlags(0xC70852))) {
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if (!sw->someInteractCheck(link != nullptr)) {
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if (!sw->checkOnFlag() && sw->mObjRef.get() == nullptr && link != nullptr && sw->field_0x5F1 == 0 &&
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sw->mStateMgr.isState(StateID_On)) {
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link->onFlags_0x360(0x8000);
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}
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}
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interactor->setObjectProperty(0x40);
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}
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interactor->setObjectProperty(0x40);
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}
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bool dAcOsw_c::createHeap() {
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