d_linkage is largely done (#176)

This commit is contained in:
Elijah Thomas
2025-05-25 15:51:35 -04:00
committed by GitHub
parent 018ef1971c
commit fd7d30d322
23 changed files with 738 additions and 161 deletions
+2 -3
View File
@@ -1,7 +1,6 @@
#include "d/a/obj/d_a_obj_arrow.h"
#include "c/c_math.h"
#include "d/a/d_a_player.h"
#include "d/col/c/c_cc_d.h"
#include "nw4r/types_nw4r.h"
@@ -38,7 +37,7 @@ const dCcD_SrcSph dAcArrow_c::sCc2 = {
// clang-format on
bool hitCallback(dAcObjBase_c *i_actorA, cCcD_Obj *i_objInfA, dAcObjBase_c *i_actorB, cCcD_Obj *i_objInfB) {
bool dAcArrow_atHitCallback(dAcObjBase_c *i_actorA, cCcD_Obj *i_objInfA, dAcObjBase_c *i_actorB, cCcD_Obj *i_objInfB) {
static_cast<dAcArrow_c *>(i_actorA)->hitCallback(i_objInfA, i_actorB, i_objInfB);
return true;
}
@@ -70,7 +69,7 @@ int dAcArrow_c::create() {
mCcCps.Set(sCc1);
mCcCps.SetStts(mStts);
mCcCps.SetAtFlag(0x2000);
mCcCps.SetAtCallback(::hitCallback);
mCcCps.SetAtCallback(dAcArrow_atHitCallback);
mCcSph.Set(sCc2);
mCcSph.SetStts(mStts);
+95
View File
@@ -0,0 +1,95 @@
#include "d/a/obj/d_a_obj_boomerang.h"
#include "common.h"
#include "d/a/d_a_player.h"
#include "d/a/obj/d_a_obj_base.h"
#include "f/f_profile_name.h"
#include "m/m3d/m_fanm.h"
#include "nw4r/g3d/g3d_anmchr.h"
#include "nw4r/g3d/res/g3d_resmdl.h"
#include "s/s_State.hpp"
SPECIAL_ACTOR_PROFILE(BOOMERANG, dAcBoomerang_c, fProfile::BOOMERANG, 0x125, 0, 0x4);
STATE_DEFINE(dAcBoomerang_c, Wait);
STATE_DEFINE(dAcBoomerang_c, Move);
STATE_DEFINE(dAcBoomerang_c, MoveCancelWait);
STATE_DEFINE(dAcBoomerang_c, ReturnWait);
STATE_DEFINE(dAcBoomerang_c, EventReturnWait);
const dAcBoomerang_c::ChrAnimation_t dAcBoomerang_c::sChrAnims[dAcBoomerang_c::RB_MAX] = {
{ "RB_Set", 0.f},
{"RB_Default", 3.f},
{ "RB_Cut", 3.f},
{ "RB_Hold", 3.f},
{"RB_Hold_ed", 3.f},
{ "RB_Back", 3.f},
};
void areaCallback(dAcObjBase_c *param0, mVec3_c *param1, u32 param2) {
if (param2 != 0) {
return;
}
}
void dAcBoomerang_c::atHitCallback(cCcD_Obj *i_objInfA, dAcObjBase_c *i_actorB, cCcD_Obj *i_objInfB) {
if (i_actorB != nullptr && GetLinkage().checkFlag(0x80)) {
if (dAcPy_c::getCurrentBeetleType() > 2) {
if (i_actorB == mGrabbedActor.get()) {
return;
}
if (!mStateMgr.isState(StateID_Move)) {
return;
}
if (tryGrabObject(i_actorB)) {
setChrAnimation(RB_HOLD);
mAnmChr[0].setRate(0.f);
mAnmChr[0].setFrameOnly(i_actorB->GetLinkage().field_0x24);
}
}
}
}
bool dAcBoomerang_atHitCallback(
dAcObjBase_c *i_actorA, cCcD_Obj *i_objInfA, dAcObjBase_c *i_actorB, cCcD_Obj *i_objInfB
) {
static_cast<dAcBoomerang_c *>(i_actorA)->atHitCallback(i_objInfA, i_actorB, i_objInfB);
return true;
}
// ...
bool dAcBoomerang_c::tryGrabObject(dAcObjBase_c *pObj) {
dAcPy_c *player = dAcPy_c::GetLink2();
if (checkField_0x8CC(0x1000) && GetLinkage().checkFlag(0x80)) {}
}
// ...
void dAcBoomerang_c::setChrAnimation(dAcBoomerang_c::ChrAnimation_e requestedAnimation) {
// Do not set anim if there is no change, or the request is to cut from hold
if (requestedAnimation == mCurrentAnimation || (mCurrentAnimation == RB_HOLD && requestedAnimation == RB_CUT)) {
return;
}
mAnmChr[0].setAnm(mMdl, mResFile.GetResAnmChr(sChrAnims[requestedAnimation].mName), m3d::PLAY_MODE_4);
nw4r::g3d::AnmObjChr *pAnmObj = static_cast<nw4r::g3d::AnmObjChr *>(mAnmChr[0].getAnimObj());
pAnmObj->Release();
nw4r::g3d::ResMdl mdl = mMdl.getResMdl();
for (int i = 0; i < mWindNodeID; ++i) {
pAnmObj->Bind(mdl, i, nw4r::g3d::AnmObjChr::BIND_ONE);
}
if (requestedAnimation == RB_SET) {
pAnmObj->Bind(mdl, mLeftWingNodeID, nw4r::g3d::AnmObjChr::BIND_ONE);
pAnmObj->Bind(mdl, mRightWingNodeID, nw4r::g3d::AnmObjChr::BIND_ONE);
}
mCurrentAnimation = requestedAnimation;
mMdl.setAnm(mAnmChrBlend, sChrAnims[requestedAnimation].mRate);
}
+19 -15
View File
@@ -3,6 +3,7 @@
#include "d/a/d_a_player.h"
#include "d/col/bg/d_bg_s.h"
#include "d/col/bg/d_bg_w.h"
#include "d/d_linkage.h"
#include "d/flag/sceneflag_manager.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "s/s_Math.h"
@@ -42,26 +43,29 @@ void dAcOsw_c::rideCallback(dBgW *unknown, dAcObjBase_c *actor, dAcObjBase_c *in
dAcPy_c *link = interactor->isActorPlayer() ? static_cast<dAcPy_c *>(interactor) : nullptr;
dAcOsw_c *sw = static_cast<dAcOsw_c *>(actor);
// halp
if (!(link == nullptr || (!link->checkActionFlags(dAcPy_c::FLG0_IN_WATER) &&
((!link->checkFlags0x340(0x800000) ||
((link->getCurrentCarriedActor() != nullptr &&
link->getCurrentCarriedActor()->mActorCarryInfo.testCarryFlag(0x04)))))))) {
if (link != nullptr) {
if (link->checkActionFlags(dAcPy_c::FLG0_IN_WATER)) {
return;
}
if (link->checkFlags0x340(0x800000) &&
!(link->getCurrentCarriedActor() && link->getCurrentCarriedActor()->GetLinkage().checkFlag(0x04))) {
return;
}
}
if (interactor->GetLinkage().checkState(dLinkage_c::STATE_ACTIVE)) {
return;
}
if (interactor->mActorCarryInfo.isCarried != 1) {
if (link == nullptr || (link->checkActionFlags(0xC70852)) == 0) {
if (!sw->someInteractCheck(link != nullptr)) {
bool needsOnFlag = sw->mOnSceneFlag < 0xFF &&
!SceneflagManager::sInstance->checkBoolFlag(sw->roomid, sw->mOnSceneFlag);
if (!needsOnFlag && sw->mObjRef.get() == nullptr && link != nullptr && sw->field_0x5F1 == 0 &&
sw->mStateMgr.isState(StateID_On)) {
link->onFlags_0x360(0x8000);
}
if (!(link && link->checkActionFlags(0xC70852))) {
if (!sw->someInteractCheck(link != nullptr)) {
if (!sw->checkOnFlag() && sw->mObjRef.get() == nullptr && link != nullptr && sw->field_0x5F1 == 0 &&
sw->mStateMgr.isState(StateID_On)) {
link->onFlags_0x360(0x8000);
}
}
interactor->setObjectProperty(0x40);
}
interactor->setObjectProperty(0x40);
}
bool dAcOsw_c::createHeap() {