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https://github.com/zeldaret/ss
synced 2026-06-18 07:25:18 -04:00
d_linkage is largely done (#176)
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@@ -0,0 +1,251 @@
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#include "d/d_linkage.h"
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#include "common.h"
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#include "d/a/d_a_player.h"
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/bg/d_bg_s.h"
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#include "d/col/bg/d_bg_s_acch.h"
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#include "f/f_profile_name.h"
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#include "m/m_mtx.h"
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#include "m/m_vec.h"
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#include "rvl/MTX/mtx.h"
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dLinkage_c::dLinkage_c()
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: mControllingActor(nullptr),
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pLinkedActor(nullptr),
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carryFlags(0),
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mType(CONNECTION_0),
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field_0x18(0),
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field_0x1C(0.0f),
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field_0x20(0.f),
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field_0x24(0.f),
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carryTransMtx(mMtx_c::Identity),
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field_0x58(mMtx_c::Identity),
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mState(STATE_0),
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field_0x8C(0.0f),
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field_0x90(0.0f),
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field_0x94(0.0f),
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field_0x98(0.0f) {}
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dLinkage_c::~dLinkage_c() {
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fn_80051190(nullptr);
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fn_80050EB0(nullptr);
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}
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// Ignore the parameter names. I am unsure what they are
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void dLinkage_c::set(u32 flags, f32 x, f32 y, f32 z, void *) {
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onFlag(0x8000000 | flags);
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field_0x1C = x;
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field_0x20 = y;
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field_0x24 = z;
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if (flags & 2) {
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field_0x8C = 28.f;
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field_0x90 = 36.f;
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field_0x94 = 28.f;
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field_0x98 = 0.f;
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} else if (flags & 4) {
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field_0x8C = 18.f;
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field_0x90 = 25.f;
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field_0x94 = 18.f;
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field_0x98 = 0.f;
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} else if (flags & 8) {
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field_0x8C = 16.7f;
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field_0x90 = 25.f;
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field_0x94 = 16.7f;
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field_0x98 = 0.f;
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} else {
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field_0x8C = 18.f;
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field_0x90 = 30.f;
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field_0x94 = 18.f;
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field_0x98 = 0.f;
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}
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}
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bool dLinkage_c::tryAttach(
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dAcObjBase_c *pActor, dAcObjBase_c *pSrc, dAcRefBase_c *pRef, dLinkage_c::ConnectionType_e type, bool replace
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) {
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if (checkState(STATE_ACTIVE)) {
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if (replace) {
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fn_80050EB0(pActor);
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} else {
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return false;
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}
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}
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pActor->clearObjectProperty(0x1000);
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pActor->clearObjectProperty(0x4);
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mControllingActor.link(pSrc);
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mState = STATE_ACTIVE;
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mType = type;
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if (type == CONNECTION_4) {
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pActor->setObjectProperty(0x4);
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} else if (type == CONNECTION_7) {
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pActor->setObjectProperty(0x1000);
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field_0x1A = 4;
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}
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MTXIdentity(carryTransMtx);
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pLinkedActor = pRef;
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pRef->link(pActor);
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if ((pSrc == dAcPy_c::GetLink2() || type == CONNECTION_5) &&
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pActor->getConnectParent()->profile_name == fProfile::ROOM) {
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pActor->addActorToRoom(-1);
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onFlag(0x20000000);
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pActor->setActorProperty(0x2000000);
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pActor->changeLoadedEntitiesWithSet();
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}
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pActor->clearActorProperty(0x1);
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return true;
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}
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void dLinkage_c::fn_80050DC0(dAcObjBase_c *pActor, const f32 speed, const f32 velocityY, mAng rot) {
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mState = STATE_2;
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fn_80050E40(pActor, speed, velocityY, rot);
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}
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void dLinkage_c::fn_80050E00(dAcObjBase_c *pActor, const f32 speed, const f32 velocityY, mAng rot) {
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mState = STATE_3;
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fn_80050E40(pActor, speed, velocityY, rot);
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}
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void dLinkage_c::fn_80050E40(dAcObjBase_c *pActor, const f32 speed, const f32 velocityY, mAng rot) {
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fn_80050EB0(pActor);
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pActor->forwardSpeed = speed;
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pActor->velocity.y = velocityY;
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pActor->angle.y = rot;
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}
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void dLinkage_c::fn_80050EA0(dAcObjBase_c *pActor) {
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mState = STATE_DELETE;
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fn_80050EB0(pActor);
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}
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void dLinkage_c::fn_80050EB0(dAcObjBase_c *pActor) {
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mControllingActor.unlink();
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if (pLinkedActor) {
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pLinkedActor->unlink();
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pLinkedActor = nullptr;
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}
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if (checkType_1_3_5_6_9()) {
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MTXConcat(carryTransMtx, field_0x58, field_0x58);
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field_0x58.fn_802F1C40(2, 0);
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field_0x18 = 5;
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MTXIdentity(carryTransMtx);
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} else if (mType == CONNECTION_4) {
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if (pActor) {
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pActor->clearObjectProperty(0x4);
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}
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} else if (mType == CONNECTION_7) {
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if (pActor) {
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pActor->clearObjectProperty(0x1000);
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}
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}
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if (pActor && checkFlag(0x20000000)) {
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pActor->addActorToRoom(pActor->getRoomId());
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offFlag(0x20000000);
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}
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field_0x1A = 4;
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mType = CONNECTION_0;
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offFlag(0x10000000);
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}
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void dLinkage_c::bushTpFunc(dBgS_Acch &acch) {
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mVec3_c *pos = acch.GetPos();
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mVec3_c origPos = *pos;
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if (field_0x1A != 0) {
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if (field_0x1A == 4 && !acch.ChkLineCheck()) {
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acch.OnLineCheck();
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onFlag(0x4000000);
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}
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if (--field_0x1A == 0 && checkFlag(0x4000000)) {
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acch.OffLineCheck();
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offFlag(0x4000000);
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}
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}
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acch.CrrPos(*dBgS::GetInstance());
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if (mState == STATE_ACTIVE) {
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dAcPy_c *player = dAcPy_c::GetLink2();
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if (mType == CONNECTION_1 && mControllingActor.p_owner == player) {
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player->fn_80202E00(nullptr, pos->x - origPos.x, pos->z - origPos.z);
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}
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if (mType == CONNECTION_7 && mControllingActor.p_owner == player) {
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if (!checkFlag(0x10000)) {
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if (acch.ChkWallHit(nullptr)) {
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fn_80050EA0(player->getWhippedItem());
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return;
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}
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field_0x1A = 3;
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}
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}
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*pos = origPos;
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}
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}
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void dLinkage_c::fn_80051190(dAcObjBase_c *pActor) {
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// If not active, return
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if (!checkState(STATE_ACTIVE)) {
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return;
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}
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// If currently Linked
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if (mControllingActor.p_owner) {
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// if the actor being linked to is empty, no need to delink
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if (pLinkedActor == nullptr) {
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return;
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}
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// If the Actor is linked to itself, return?
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dAcObjBase_c *pLinked = static_cast<dAcObjBase_c *>(pLinkedActor->p_owner);
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if (pLinked && &pLinked->GetLinkage() == this) {
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return;
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}
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}
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pLinkedActor = nullptr;
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fn_80050EA0(pActor);
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}
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void dLinkage_c::fn_800511E0(dAcObjBase_c *pActor) {
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bool b = checkType_1_3_5_6_9();
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if (!(checkFlag(0x200) || b || field_0x18 == 0)) {
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field_0x58.slerpTo(mMtx_c::Identity, field_0x58, 1.f / field_0x18);
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field_0x58.fn_802F1C40(2, 0);
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field_0x18--;
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}
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mMtx_c &mtx = pActor->mWorldMtx;
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f32 y = field_0x1C * pActor->mScale.y;
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mtx.transS(pActor->GetPosition().x, pActor->GetPosition().y + pActor->GetYOffset(), pActor->GetPosition().z);
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if (mType == CONNECTION_1) {
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MTXConcat(mtx, carryTransMtx, mtx);
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}
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mMtx_c m1;
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MTXTrans(m1, 0.f, y, 0.f);
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MTXConcat(mtx, m1, mtx);
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if (b && mType != CONNECTION_1) {
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MTXConcat(mtx, carryTransMtx, mtx);
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}
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mMtx_c m2;
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MTXConcat(mtx, field_0x58, mtx);
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MTXTrans(m2, 0.f, -y, 0.f);
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MTXConcat(mtx, m2, mtx);
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mtx.ZXYrotM(pActor->rotation);
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if (mControllingActor.p_owner) {
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pActor->roomid = static_cast<dAcObjBase_c *>(mControllingActor.p_owner)->roomid;
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}
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}
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bool dLinkage_c::fn_800513C0() const {
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return (mState == STATE_ACTIVE && (mType == CONNECTION_1 || mType == CONNECTION_6)) &&
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!(mControllingActor.p_owner && mControllingActor.p_owner->profile_name == fProfile::E_GEROCK);
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}
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