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https://github.com/zeldaret/ss
synced 2026-08-12 03:47:57 -04:00
d_camera_map OK
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@@ -197,10 +197,6 @@ private:
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/* 0x728 */ dCameraGame_c mGameCam2;
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/* 0xB9C */ dCameraEvent_c mEventCam;
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/* 0xCD0 */ dCameraMap_c mMapCam;
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/* 0xD8C */ u8 _0xD8C[0xD94 - 0xD8C];
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/* 0xD94 */ f32 field_0xD94;
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/* 0xD98 */ dCameraBase_c *mpCameras[CAM_MAX];
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/* 0xDA8 */ s32 mActiveCameraIdx;
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/* 0xDAC */ screen_shaker mScreenShaker;
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@@ -587,6 +587,7 @@ public:
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void queueMapEvent(s32 mapEvent, s32 surfaceProvince, s32 c);
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void startMapEvent(s32 mapEvent, s32 surfaceProvince, s32 c);
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bool isVisibleNoIntro() const;
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void fn_8013B350();
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const dMapSaveObjDefinition *getSaveObjDefinition(s32 province, s32 statueIdx) const;
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@@ -836,7 +837,7 @@ private:
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/* 0x8C84 */ u8 field_0x8C84;
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/* 0x8C88 */ f32 field_0x8C88;
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/* 0x8C8C */ f32 field_0x8C8C;
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/* 0x8C8C */ f32 mOutDuration;
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/* 0x8C90 */ bool mMapUpDirection;
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/* 0x8C91 */ bool mNextMapUpDirection;
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/* 0x8C92 */ bool mMapUpDirectionAfterZoomToDetail;
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@@ -850,7 +851,7 @@ private:
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/* 0x8CA8 */ s32 mNextMapMode;
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/* 0x8CAC */ u8 field_0x8CAC;
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/* 0x8CAD */ bool mDoCameraTransition;
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/* 0x8CAD */ bool mCameraTransitionPossible;
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/* 0x8CAE */ bool field_0x8CAE;
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/* 0x8CB0 */ u32 mEventTimer;
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@@ -958,6 +959,14 @@ public:
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return mMapMain.isVisibleNoIntro();
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}
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void doFn_8013B350() {
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mMapMain.fn_8013B350();
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}
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f32 getOutDuration() const {
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return mMapMain.mOutDuration;
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}
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bool build();
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bool remove();
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bool execute();
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@@ -1,13 +1,15 @@
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#ifndef TO_BE_SORTED_D_CAMERA_MAP_H
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#define TO_BE_SORTED_D_CAMERA_MAP_H
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#include "common.h"
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#include "m/m_vec.h"
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#include "toBeSorted/d_camera_base.h"
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class dAcObjBase_c;
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class dCameraMap_c : public dCameraBase_c {
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public:
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dCameraMap_c() {}
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dCameraMap_c() : field_0xC4(0.0f) {}
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/* vt 0x08 */ virtual void onBecomeActive() override;
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/* vt 0x0C */ virtual void onBecomeInactive() override;
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/* vt 0x10 */ virtual bool create() override;
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@@ -17,29 +19,30 @@ public:
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/* vt 0x20 */ virtual ~dCameraMap_c() {}
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/* vt 0x30 */ virtual void setView(const CamView &view) override;
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// Not sure what this is...
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/* vt 0x34 */ virtual bool vt_0x34() {
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return true;
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}
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/* vt 0x34 */ virtual bool vt_0x34();
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void fn_80093340();
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void fn_80093360();
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void fn_80093380();
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bool fn_800932E0() const;
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void fn_800932F0();
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void setNoCameraTransition();
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void setCameraTransition();
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bool isActiveOrAnimating() const;
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void startOut();
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private:
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/* 0x2C */ u8 _0x2C[0x40 - 0x2C];
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/* 0x2C */ mVec3_c field_0x2C;
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/* 0x38 */ f32 field_0x38;
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/* 0x3C */ f32 field_0x3C;
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/* 0x40 */ f32 field_0x40;
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/* 0x44 */ dAcObjBase_c *field_0x44;
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/* 0x48 */ CamView mView1;
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/* 0x68 */ CamView mSourceView;
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/* 0x88 */ CamView mTargetView;
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/* 0xA8 */ u8 _0xA8[0xAC - 0xA8];
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/* 0xAC */ u8 field_0xAC;
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/* 0xAD */ u8 _0xAD[0xB4 - 0xAD];
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/* 0xB4 */ u8 field_0xB4;
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/* 0xB5 */ u8 _0xB5[0xB8 - 0xB5];
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/* 0xB8 */ UNKWORD field_0xB8;
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/* 0xAC */ bool mIsMovingOut;
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/* 0xB0 */ UNKWORD field_0xB0;
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/* 0xB4 */ bool mIsActiveOrAnimating;
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/* 0xB8 */ s32 mTimer;
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/* 0xBC */ u8 _0xBC[0xC4 - 0xBC];
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/* 0xC4 */ f32 field_0xC4;
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};
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#endif
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