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https://github.com/zeldaret/ss
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d_camera_map OK
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@@ -197,10 +197,6 @@ private:
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/* 0x728 */ dCameraGame_c mGameCam2;
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/* 0xB9C */ dCameraEvent_c mEventCam;
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/* 0xCD0 */ dCameraMap_c mMapCam;
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/* 0xD8C */ u8 _0xD8C[0xD94 - 0xD8C];
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/* 0xD94 */ f32 field_0xD94;
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/* 0xD98 */ dCameraBase_c *mpCameras[CAM_MAX];
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/* 0xDA8 */ s32 mActiveCameraIdx;
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/* 0xDAC */ screen_shaker mScreenShaker;
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@@ -587,6 +587,7 @@ public:
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void queueMapEvent(s32 mapEvent, s32 surfaceProvince, s32 c);
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void startMapEvent(s32 mapEvent, s32 surfaceProvince, s32 c);
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bool isVisibleNoIntro() const;
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void fn_8013B350();
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const dMapSaveObjDefinition *getSaveObjDefinition(s32 province, s32 statueIdx) const;
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@@ -836,7 +837,7 @@ private:
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/* 0x8C84 */ u8 field_0x8C84;
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/* 0x8C88 */ f32 field_0x8C88;
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/* 0x8C8C */ f32 field_0x8C8C;
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/* 0x8C8C */ f32 mOutDuration;
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/* 0x8C90 */ bool mMapUpDirection;
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/* 0x8C91 */ bool mNextMapUpDirection;
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/* 0x8C92 */ bool mMapUpDirectionAfterZoomToDetail;
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@@ -850,7 +851,7 @@ private:
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/* 0x8CA8 */ s32 mNextMapMode;
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/* 0x8CAC */ u8 field_0x8CAC;
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/* 0x8CAD */ bool mDoCameraTransition;
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/* 0x8CAD */ bool mCameraTransitionPossible;
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/* 0x8CAE */ bool field_0x8CAE;
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/* 0x8CB0 */ u32 mEventTimer;
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@@ -958,6 +959,14 @@ public:
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return mMapMain.isVisibleNoIntro();
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}
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void doFn_8013B350() {
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mMapMain.fn_8013B350();
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}
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f32 getOutDuration() const {
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return mMapMain.mOutDuration;
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}
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bool build();
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bool remove();
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bool execute();
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