elijah-thomas774
974aca3d05
link d_t_tumble_weed
2025-11-28 06:09:05 -05:00
robojumper
fd9b74877f
d_lyt_msg_window_select_btn mostly OK
2025-09-18 14:16:32 +02:00
robojumper
c05597754e
d_a_knight_leader_bird OK
2025-09-14 17:09:09 +02:00
robojumper
56dfa84676
d_s_boot OK
2025-09-13 13:15:55 +02:00
robojumper
50c32beaa7
Various exception/assert files
2025-08-20 20:55:56 +02:00
robojumper
c944ee7dcf
Fix virtual state symbols
2025-06-30 22:13:35 +02:00
Elijah Thomas
9d68802507
d_a_e_sm (chu chu) start ( #117 )
...
* d_a_e_sm (chu chu) start
* progress, includes LightParam addition in BlurPaletteMgr
* oops - TBox Progress I guess
* dAcEsm_c::actorExecute and Particle Resource data moved
* step in symbols map
* Update blur_and_palette_manager.h
* m_angle cleanup pass
* Last explicit_zero_data Fixes #69
* add mQuat_c ctor
2025-05-18 18:24:58 -04:00
robojumper
8f968f9292
Formatting
2025-04-21 22:27:09 +02:00
robojumper
27c8a5dac5
d_lyt_meter_cross_btn OK
2025-04-21 21:51:02 +02:00
robojumper
d76002aaf5
Fiddle with inlines for d_lyt_meter_minus_btn OK
2025-04-21 21:51:02 +02:00
robojumper
18d7897d76
I keep getting distracted by side quests
2025-04-07 22:12:37 +02:00
robojumper
136a8033a9
Link s_Math
2025-04-07 12:18:16 +02:00
robojumper
c2b2d9700c
d_scene OK ( #114 )
...
* d_scene OK
* d_s_boot
* Rename -> PROFILE_MAX
* Some more
---------
2025-02-26 20:54:21 -05:00
robojumper
547fcc4d21
d_lyt_map skeleton
2024-11-24 13:04:46 +01:00
robojumper
31ddec9bd4
Implement a solution that seemingly works
2024-11-13 19:08:38 +01:00
Elijah Thomas
c235e32d95
d_a_obj_tumble_weed mostly done ( #88 )
...
* mostly done
* Update d_t_tumble_weed.cpp
* remove cM::calcTimer
* just regswap on adjustSpeed
* Create inlines for angle between vectors
* name data symbols
---------
Co-authored-by: robojumper <robojumper@gmail.com >
2024-11-06 16:36:17 -05:00
Elijah Thomas
8a3710824b
Updated CC collision ( #80 )
...
* c_cc_d soooo close
* d_cc_shape_colliders -> d_cc_d
* ported over changes from #43
* Oops, didnt save
* use better collision functions in bombf
* bombf fixes
* bombf actorPostCreate matching
* fix
* small fix for cCcD_UnkAttr Set function
* more cleanup(?) for c_cc_d
* d_cc_mass_s OK
* Initial d_cc_s setup
* some easy funcs
---------
Co-authored-by: robojumper <robojumper@gmail.com >
2024-11-01 17:07:16 -04:00
robojumper
2577b3a537
d_a_obj_utajima_island OK ( #73 )
...
* d_a_obj_utajima_island OK
* Name one field
* mAngle constants
2024-10-20 09:59:15 -04:00
robojumper
b96e6ee19f
Meter madness ( #64 )
...
* Meter Madness Part 1
* progress
* maybe
* ::build meters too
* vtables labeling, small order problems
* Moar symbols
* Renames
* some dLytNote_c
* Fixes
* Checkpoint
* ::remove funcs
* Fix includes
* Move code around
* rm dead code
* rm dead include
* Draw functions
* Update include/s/s_State.hpp
* Update include/toBeSorted/scgame.h
2024-10-17 17:58:38 -04:00
Elijah Thomas
26af4db82d
update from dtk-template - clangd :) ( #66 )
...
* update from dtk-template and start work towards using clangd
* include <a> -> "a"
* Update build.yml
* remove/add non-trivial class in union warning
2024-10-16 15:36:02 -04:00
robojumper
f8e61c7de8
More d/lyt ( #52 )
...
* More Lyt (maybe some wrong type associations)
* more meter
* Rename
* More splits and renames
* Fix SizedString conversion operators
* Renames
* dLytBattery_c almost OK
* d_lyt_battery OK
* diff clean
* Continue doing splits while I'm at it
* two more splits
2024-10-06 16:34:31 -04:00
robojumper
4d9806f2fc
Some game UI basics ( #25 )
...
* start with dLyt stuff, dLytFader_c
* Some game UI basics
* More progress
* Move and format files
* Proper outlining
* Fix build
* More cleanup
* Correct inlining behavior
* Fix some symbols
* Compiler downgrade required for some funcs.
* fixup vtable
* one line that was somehow missed
---------
Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com >
2024-09-30 00:02:30 -04:00
robojumper
0f9ef3d33c
Some main dol actor splits, dAcOsw_c OK, dTgSw_c OK ( #34 )
...
* Some main dol actor splits and code
* Match dAcOsw_c
* diff clean
* Fix
* dTgSw_c OK
2024-09-25 18:34:35 -04:00
robojumper
1180e1f486
m3d ( #13 )
...
* Initial M3d Pass
* `m_bmdl` and `m_bline` left
---------
Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com >
Co-authored-by: Elijah Thomas <42302100+elijah-thomas774@users.noreply.github.com >
2024-09-12 16:36:34 -04:00
elijah-thomas774
3740623679
a lot closer + Some updates
2024-08-27 10:48:50 -04:00
robojumper
b4484db5d9
sLib math some other guessed things
2024-06-29 16:56:11 +02:00
robojumper
4afb9d6e16
sLib math, known symbols edition
2024-06-29 12:36:03 +02:00
elijah-thomas774
70dbbb1cb1
added macro for declaring state manager (used for annoying dummy funcs)
2024-06-09 22:47:44 -04:00
robojumper
8ecaacda93
Documentation, header guards
2024-06-01 23:57:46 +02:00
robojumper
374e93821e
Document, fixup
2024-06-01 23:57:46 +02:00
robojumper
0e3b13ee3e
State system + match d_t_rock_boat
2024-06-01 23:57:43 +02:00