* c_cc_d soooo close
* d_cc_shape_colliders -> d_cc_d
* ported over changes from #43
* Oops, didnt save
* use better collision functions in bombf
* bombf fixes
* bombf actorPostCreate matching
* fix
* small fix for cCcD_UnkAttr Set function
* more cleanup(?) for c_cc_d
* d_cc_mass_s OK
* Initial d_cc_s setup
* some easy funcs
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Co-authored-by: robojumper <robojumper@gmail.com>