#ifndef JPATEXTURE_H #define JPATEXTURE_H #include "common.h" #include "rvl/GX.h" #include "egg/gfx/eggTexture.h" /** * @ingroup jsystem-jparticle * */ struct JPATextureData { // Probably magic / size / flags up top here, but they're unused. /* 0x00 */ char field_0x00[0x0C]; /* 0x0C */ char mName[0x14]; /* 0x20 */ EGG::ResTIMG mResTIMG; }; /** * @ingroup jsystem-jparticle * */ class JPATexture { public: JPATexture(u8 const*); virtual ~JPATexture(); void load(GXTexMapID texMapID) { mTexture.load(texMapID); } EGG::Texture* getJUTTexture() { return &mTexture; } const char* getName() const { return mpData->mName; } public: EGG::Texture mTexture; const JPATextureData* mpData; }; #endif /* JPATEXTURE_H */