#ifndef D_A_OBJ_AMBER_H #define D_A_OBJ_AMBER_H #include "d/a/obj/d_a_obj_base.h" #include "d/d_shadow.h" #include "m/m3d/m_smdl.h" #include "m/m_quat.h" #include "m/m_vec.h" class dAcOAmber_c : public dAcObjBase_c { public: dAcOAmber_c() {} virtual ~dAcOAmber_c() {} virtual bool createHeap() override; virtual int actorCreate() override; virtual int actorPostCreate() override; virtual int draw() override; virtual void registerInEvent() override; virtual void unkVirtFunc_0x6C() override; private: /* 0x330 */ m3d::smdl_c mMdl; /* 0x34C */ dShadowCircle_c mShadowCircle; /* 0x354 */ mVec3_c mMin; /* 0x360 */ mVec3_c mMax; /* 0x36C */ mQuat_c mShadowRot; /* 0x37C */ f32 field_0x37c; }; #endif