#ifndef D_A_OBJ_BELL_H #define D_A_OBJ_BELL_H #include "d/a/obj/d_a_obj_base.h" #include "d/col/bg/d_bg_w.h" #include "d/col/cc/d_cc_d.h" #include "m/m3d/m_smdl.h" #include "m/m_vec.h" #include "nw4r/g3d/res/g3d_resfile.h" #include "s/s_State.hpp" #include "toBeSorted/dowsing_target.h" class dAcObell_c : public dAcObjBase_c { public: dAcObell_c() : mStateMgr(*this), mDowsingTarget(this, DowsingTarget::SLOT_NONE) {} virtual ~dAcObell_c() {} virtual int create() override; virtual int doDelete() override; virtual int draw() override; virtual bool createHeap() override; virtual int actorExecute() override; STATE_FUNC_DECLARE(dAcObell_c, Wait); STATE_FUNC_DECLARE(dAcObell_c, WaitRupee); STATE_FUNC_DECLARE(dAcObell_c, After); private: /* 0x330 */ nw4r::g3d::ResFile mResFile; /* 0x334 */ m3d::smdl_c mMdl; /* 0x350 */ dBgW mBgW; /* 0x560 */ dCcD_Sph mSph; /* 0x6B0 */ STATE_MGR_DECLARE(dAcObell_c); /* 0x6EC */ DowsingTarget mDowsingTarget; /* 0x70C */ mVec3_c mRupeeDir; /* 0x718 */ mVec3_c field_0x718; /* 0x### */ // More }; #endif