#ifndef D_A_OBJ_CHEST_H #define D_A_OBJ_CHEST_H #include "common.h" #include "d/a/obj/d_a_obj_base.h" #include "d/col/bg/d_bg_w.h" #include "m/m3d/m_smdl.h" #include "nw4r/g3d/res/g3d_resfile.h" #include "s/s_State.hpp" #include "toBeSorted/actor_event.h" #include "toBeSorted/attention.h" #include "toBeSorted/d_d3d.h" #include "toBeSorted/dowsing_target.h" class dAcOChest_c : public dAcObjBase_c { public: dAcOChest_c() : mStateMgr(*this), mEvent(*this, nullptr), mDowsingTarget(this, DowsingTarget::SLOT_NONE) {} virtual ~dAcOChest_c() {} static void changeStateOpenCallback(dAcOChest_c *); static void changeStateWaitCallback(dAcOChest_c *); static void changeStateFailCallback(dAcOChest_c *); static void changeStateWait2Callback(dAcOChest_c *); virtual bool createHeap() override; virtual int create() override; virtual int draw() override; virtual int doDelete() override; virtual int actorExecute() override; STATE_FUNC_DECLARE(dAcOChest_c, Wait); STATE_FUNC_DECLARE(dAcOChest_c, OpenEvent); STATE_FUNC_DECLARE(dAcOChest_c, FailEvent); STATE_FUNC_DECLARE(dAcOChest_c, OrderOpenEventAfter); virtual void doInteraction(s32) override; void fn_326_C90(); void changeStateOpen(); void changeStateWait(); void changeStateFail(); void changeStateWait2(); char *getName(); char *getSubtypeName(); char *getModelName(); char *getOpenOrClose(u8); char *getDzbPlcName(); s32 getSubtype(); bool hasBeenOpened(); void stateOpenUpdate2(); void stateOpenEventEnter2(); void fn_326_1440(); bool hasInsideModel(); void fn_326_1470(); void fn_326_14A0(); private: /* 0x330 */ nw4r::g3d::ResFile mResFile; /* 0x334 */ d3d::AnmMdlWrapper mAnmMdl; /* 0x3A4 */ m3d::smdl_c mInsideMdl; /* 0x3C0 */ dBgW mBgW; /* 0x5D0 */ STATE_MGR_DECLARE(dAcOChest_c); /* 0x60C */ ActorEventRelated mEvent; /* 0x65C */ bool mGaveItem; /* 0x65D */ bool field_0x65D; /* 0x65E */ bool mHasInsideModel; /* 0x65F */ bool mIsLinksCloset; /* 0x660 */ DowsingTarget mDowsingTarget; static const f32 OPEN_WARDROBE_INTERACTION_FIELD_0x24; static const char *CHEST_OPEN; static const char *CHEST_OPEN_AFTER; static const char *CHEST_FAIL; static InteractionTargetDef OPEN_WARDROBE_INTERACTION; static char *INSIDE_MODEL_NAMES[4]; static const u32 unused; }; #endif