#ifndef D_A_OBJ_DECOB_H #define D_A_OBJ_DECOB_H #include "d/a/obj/d_a_obj_base.h" #include "m/m3d/m_smdl.h" #include "m/m_angle.h" #include "nw4r/g3d/res/g3d_resfile.h" #include "s/s_State.hpp" class dAcODecoB_c : public dAcObjBase_c { public: dAcODecoB_c() : mStateMgr(*this) {} virtual ~dAcODecoB_c() {} virtual bool createHeap() override; virtual int create() override; virtual int doDelete() override; virtual int actorExecute() override; virtual int draw() override; STATE_FUNC_DECLARE(dAcODecoB_c, Wait); private: /* 0x330 */ nw4r::g3d::ResFile mResFile; /* 0x334 */ m3d::smdl_c mMdl; /* 0x350 */ STATE_MGR_DECLARE(dAcODecoB_c); /* 0x38C */ u16 padding_0x38C; /* 0x38E */ mAng field_0x38E; static const f32 lbl_611_rodata_30; }; #endif