#ifndef D_A_OBJ_SAVE_H #define D_A_OBJ_SAVE_H #include "d/a/obj/d_a_obj_base.h" #include "s/s_State.hpp" class dAcOSave_c : public dAcObjBase_c { public: dAcOSave_c(); virtual ~dAcOSave_c(); STATE_FUNC_DECLARE(dAcOSave_c, Moss); STATE_FUNC_DECLARE(dAcOSave_c, Shine); STATE_FUNC_DECLARE(dAcOSave_c, Wait); STATE_FUNC_DECLARE(dAcOSave_c, Query); STATE_FUNC_DECLARE(dAcOSave_c, LightShaft); STATE_FUNC_DECLARE(dAcOSave_c, Escape); bool checkStatueFlag() const; u32 getStatueType() const; u32 getStatueNameId() const; enum StatueType { TYPE_NORMAL = 0, TYPE_OVERWORLD = 1, TYPE_DUNGEON = 2, }; private: /* 0x??? */ STATE_MGR_DECLARE(dAcOSave_c); }; #endif