#ifndef D_A_OBJ_WINDMILL_H #define D_A_OBJ_WINDMILL_H #include "d/a/d_a_base.h" #include "d/a/obj/d_a_obj_base.h" #include "d/a/obj/d_a_obj_pinwheel.h" #include "d/col/bg/d_bg_w.h" #include "m/m3d/m_anmchr.h" #include "m/m3d/m_anmmatclr.h" #include "m/m3d/m_smdl.h" #include "m/m_angle.h" #include "m/m_vec.h" #include "nw4r/g3d/res/g3d_resfile.h" #include "s/s_State.hpp" #include "toBeSorted/stage_render_stuff.h" class dAcOwindmill_c : public dAcObjBase_c { public: dAcOwindmill_c() : mStateMgr(*this), mCallback(this) {} virtual ~dAcOwindmill_c() {} virtual bool createHeap() override; virtual int create() override; virtual int doDelete() override; virtual int actorExecute() override; virtual int draw() override; STATE_FUNC_DECLARE(dAcOwindmill_c, Wait); STATE_FUNC_DECLARE(dAcOwindmill_c, CameraMove); STATE_FUNC_DECLARE(dAcOwindmill_c, Move); STATE_FUNC_DECLARE(dAcOwindmill_c, Collect); STATE_FUNC_DECLARE(dAcOwindmill_c, CollectStick); private: bool isWindmillRepaired(); bool isLightTowerRaised2(); void attachPinwheel(); /* 0x330 */ nw4r::g3d::ResFile mResFile; /* 0x334 */ m3d::smdl_c mMdl; /* 0x330 */ m3d::anmChr_c mAnmChr; /* 0x350 */ m3d::anmMatClr_c mAnmClr; /* 0x388 */ dBgW mBgW; /* 0x5C4 */ STATE_MGR_DECLARE(dAcOwindmill_c); /* 0x600 */ dScnCallback_c mCallback; /* 0x60C */ dAcRef_c mPinwheel; /* 0x618 */ mVec3_c mWindmillPosition; /* 0x624 */ mAng mWindmillRotation; /* 0x626 */ s16 mTimer1; /* 0x628 */ s16 mTimer2; /* 0x62A */ s16 mTimer3; /* 0x62C */ u8 mSceneFlagInPlace; /* 0x62D */ u8 mSceneFlagBeingBlown; /* 0x62E */ u8 mCurrentStuckPos; /* 0x62F */ u8 mSetRotation; /* 0x630 */ f32 field_0x630; /* 0x634 */ f32 field_0x634; /* 0x638 */ bool mHasPropellor; /* 0x639 */ bool mHasPinwheel; /* 0x63A */ bool field_0x63A; static const s16 sStateTimer1_0x50; static const f32 sTargetHalf; static const f32 sTargetOne; static const s16 sStateTimer1_0xC; static const s16 sStateTimer1_0x32; static const s16 sStateTimer2_0xF; static const s16 s0xF_unused; static s32 sRotationIncrement1; static s32 sRotationIncrement2; static s32 sRotationIncrement3; }; #endif