#ifndef D_A_PLAYER_BASE_H #define D_A_PLAYER_BASE_H #include "d/a/obj/d_a_obj_base.h" /* * The inheritance chain goes something like: * dAcObjBase_c straightfoward * v * daPlBase_c only has a dtor, vtable (80533128) pooled into d_a_player at the end * v * daPlayerActBase_c has a few strong and many weak functions, vtable stripped * v * daPlayerModelBase_c has the actual implementation of many functions, vtable at 8050da00, size 0x310 * v * dAcPy_c "ActorLink", vtable at 80532cb0 */ // Vtable at 80533128, no differences to dAcObjBase_c? // Name unknown, though this name exists in NSMBW class daPlBase_c : public dAcObjBase_c { public: virtual ~daPlBase_c() {} }; #endif