#ifndef TO_BE_SORTED_D_CAMERA_EVENT_H #define TO_BE_SORTED_D_CAMERA_EVENT_H #include "toBeSorted/actor_event.h" #include "toBeSorted/d_camera_base.h" class dCameraEvent_c : public dCameraBase_c { public: dCameraEvent_c(); /* vt 0x08 */ virtual void onBecomeActive() override; /* vt 0x0C */ virtual void onBecomeInactive() override; /* vt 0x10 */ virtual bool create() override; /* vt 0x14 */ virtual bool remove() override; /* vt 0x18 */ virtual bool execute() override; /* vt 0x1C */ virtual bool draw() override; /* vt 0x20 */ virtual ~dCameraEvent_c() {} void fn_800918E0(s32, s16); private: /* 0x2C */ u8 field_0x2C[0x48 - 0x2C]; /* 0x48 */ u8 field_0x48; /* 0x4A */ s16 field_0x4A; /* 0x4C */ u8 field_0x4C[0x50 - 0x4C]; /* 0x50 */ ActorEventRelated mEventRelated; /* 0xA0 */ u8 field_0xA0; /* 0xA4 */ s32 field_0xA4; /* 0xA8 */ u8 field_0xA8[0xAC - 0xA8]; /* 0xAC */ s32 field_0xAC; /* 0xB0 */ u8 field_0xB0[0xB4 - 0xB0]; /* 0xB4 */ CamView mViews[4]; }; #endif