#ifndef TO_BE_SORTED_D_CAMERA_MAP_H #define TO_BE_SORTED_D_CAMERA_MAP_H #include "common.h" #include "m/m_vec.h" #include "toBeSorted/d_camera_base.h" class dAcObjBase_c; class dCameraMap_c : public dCameraBase_c { public: dCameraMap_c() : field_0xC4(0.0f) {} /* vt 0x08 */ virtual void onBecomeActive() override; /* vt 0x0C */ virtual void onBecomeInactive() override; /* vt 0x10 */ virtual bool create() override; /* vt 0x14 */ virtual bool remove() override; /* vt 0x18 */ virtual bool execute() override; /* vt 0x1C */ virtual bool draw() override; /* vt 0x20 */ virtual ~dCameraMap_c() {} /* vt 0x30 */ virtual void setView(const CamView &view) override; // Not sure what this is... /* vt 0x34 */ virtual bool vt_0x34(); void fn_80093340(); void setNoCameraTransition(); void setCameraTransition(); bool isActiveOrAnimating() const; void startOut(); private: /* 0x2C */ mVec3_c field_0x2C; /* 0x38 */ f32 field_0x38; /* 0x3C */ f32 field_0x3C; /* 0x40 */ f32 field_0x40; /* 0x44 */ dAcObjBase_c *field_0x44; /* 0x48 */ CamView mView1; /* 0x68 */ CamView mSourceView; /* 0x88 */ CamView mTargetView; /* 0xA8 */ u8 _0xA8[0xAC - 0xA8]; /* 0xAC */ bool mIsMovingOut; /* 0xB0 */ UNKWORD field_0xB0; /* 0xB4 */ bool mIsActiveOrAnimating; /* 0xB8 */ s32 mTimer; /* 0xBC */ u8 _0xBC[0xC4 - 0xBC]; /* 0xC4 */ f32 field_0xC4; }; #endif