#ifndef D_A_OBJ_BLADE_H #define D_A_OBJ_BLADE_H #include "d/a/obj/d_a_obj_base.h" #include "m/m3d/m_anmmdl.h" #include "nw4r/g3d/res/g3d_resfile.h" class dAcOblade_c : public dAcObjBase_c { public: dAcOblade_c() {} virtual ~dAcOblade_c() {} virtual bool createHeap() override; virtual int create() override; virtual int doDelete() override; virtual int actorExecute() override; virtual int draw() override; private: /* 0x330 */ nw4r::g3d::ResFile mResFile; /* 0x334 */ m3d::mdlAnmChr mMdl; }; #endif