#ifndef D_A_OBJ_HOLE_H #define D_A_OBJ_HOLE_H #include "d/a/obj/d_a_obj_base.h" #include "d/col/bg/d_bg_s_acch.h" #include "m/m3d/m_smdl.h" #include "nw4r/g3d/res/g3d_resfile.h" #include "s/s_State.hpp" class dAcOhole_c : public dAcObjBase_c { public: dAcOhole_c() : mStateMgr(*this) {} virtual ~dAcOhole_c() {} virtual bool createHeap() override; virtual int create() override; virtual int doDelete() override; virtual int actorExecute() override; virtual int draw() override; STATE_FUNC_DECLARE(dAcOhole_c, Wait); private: /* 0x330 */ nw4r::g3d::ResFile mResFile; /* 0x334 */ m3d::smdl_c mMdl; /* 0x350 */ STATE_MGR_DECLARE(dAcOhole_c); /* 0x38C */ dBgS_AcchCir mAcchCir; /* 0x3E8 */ dBgS_ObjAcch mObjAcch; /* 0x798 */ u8 field_0x798; /* 0x799 */ u8 field_0x799; }; #endif