#ifndef D_POUCH_H #define D_POUCH_H #include "common.h" #include "d/a/d_a_itembase.h" s32 summarizePouchContents(s32 *, s32 *, s32 *); u32 convertFilePouchSlot(s32 fileSlot); s32 convertLytPouchSlot(s32 fileSlot); s32 getPouchSlotCount(bool unk); bool isItemExtraAmmo(s32 item); bool isItemMedal(s32 item); bool hasAnyShields(); bool isItemShield(s32 item); #define POUCH_SLOT_NONE 8 u8 adventurePouchFindItemSlot(ITEM_ID item); u32 adventurePouchCountItem(ITEM_ID itemId); bool swapAdventurePouchItems(s32 slot1, s32 slot2); bool swapStockAndPouchItems(s32 pouchSlot, s32 stockSlot); bool swapStockItems(s32 slot1, s32 slot2); void sortStock(); bool tryDropItem(f32 chance); #define ITEM_CHECK_SLOT_NONE 60 u16 itemCheckFindItemSlot(ITEM_ID item); void collectPouchItem(u16 id); void collectPouchItemIntoSlot(s32 slot, u16 id, u32, bool); #endif