#ifndef D_A_OBJ_BASE_H #define D_A_OBJ_BASE_H #include "d/a/d_a_base.h" #include "m/m_mtx.h" #include "m/types_m.h" #include "nw4r/g3d/g3d_resfile.h" // Size: 0xA8 struct ActorCarryStruct { /* 0x00 */ fLiNdBa_c actorLink; /* 0x0C */ fLiNdBa_c *carriedActor; /* 0x10 */ u32 carryFlags; /* 0x14 */ int carryType; /* 0x18 */ u16 field_0x18; /* 0x1A */ u16 field_0x1A; /* 0x1C */ mVec3_c field_0x1C; /* 0x28 */ mMtx_c carryTransMtx; /* 0x58 */ mMtx_c field_0x58; /* 0x88 */ s32 isCarried; /* 0x8C */ u8 field_0x8C[0x10]; // mQuat_c /* 0x9C */ void *dtor; // ??? /* 0xA0 */ u32 field_0xA0; /* 0xA4 */ u32 field_0xA4; }; // Ghidra: ActorObjectBase // size: 0x330 // vtable: 0x805015b8 // non-official name class dAcObjBase_c : public dAcBase_c { public: // Data Members f32 yoffset; char _0[4]; f32 unkfloat; char _1[12]; u16 targetFiTextId; u8 unkByteTargetFiRelated; mVec3_c poscopy1; mVec3_c poscopy2; mVec3_c poscopy3; mAng3_c rotcopy1; f32 forwardSpeed; f32 forwardAccel; f32 forwardMaxSpeed; mVec3_c velocity; /* 0x15C */ mMtx_c worldMatrix; nw4r::math::AABB boundingBox; u8 unk_0x1A4[0x1E8 - 0x1A4]; /* 0x1E8 */ mVec3_c posIncrements; u8 unk_0x1F4[0x210 - 0x1F4]; /* 0x210 */ ActorCarryStruct mActorCarryInfo; u8 unk_0x1EC[0x330 - 0x2B8]; public: // could be their own thing? /* 8002de40 */ static void *getOarcFile(const char *oarcName, const char *fileName); /* 8002de60 */ static void *getOarcSubEntry(const char *oarcName, const char *fileName); /* 8002de80 */ static void *getOarcResFile(const char *oarcName); /* 8002de90 */ static void *getOarcModelFile(const char *oarcName); /* 8002dea0 */ static void *getOarcZev(const char *oarcName); /* 8002deb0 */ static void *getOarcDZB(const char *dzbName); /* 8002ded0 */ static void *getOarcPLC(const char *plcName); public: /* 8002def0 */ dAcObjBase_c(); /* 8002e050 */ virtual ~dAcObjBase_c(); /* 8002e0e0 */ virtual int preCreate() override; /* 8002e150 */ virtual int preExecute() override; /* 8002e2a0 */ virtual void postExecute(MAIN_STATE_e state) override; /* 8002e330 */ virtual int preDraw() override; /* 8002e5b0 */ virtual void *getObjectListEntry(); /* 8002e5c0 */ virtual bool restorePosRotFromCopy() override; /* 8002ea10 */ virtual bool canBeLinkedToWoodTag(); /* 8002ea20 */ virtual bool drop(); public: /* 8002e630 */ static dAcObjBase_c *create(fProfile::PROFILE_NAME_e actorId, s8 roomId, u32 params1, mVec3_c *pos, mAng3_c *rot, mVec3_c *scale, u32 params2); /* 8002e6d0 */ static dAcObjBase_c *create(char *name, u32 roomId, u32 params1, mVec3_c *pos, mAng3_c *rot, mVec3_c *scale, u32 params2, u16 id, u8 viewclipId); /* 8002e770 */ static dAcObjBase_c *findObject(fProfile::PROFILE_NAME_e actorId, fLiNdBa_c *refList, dAcObjBase_c *parent); /* 8002e7f0 */ static dAcObjBase_c *getNextObject(fLiNdBa_c *ref, dAcObjBase_c *parent); /* 8002e850 */ bool isPlayer(); /* 8002e870 */ void calcVelocity(mVec3_c &pos, f32 speed); /* 8002e8e0 */ void calcVelocity(); /* 8002e9a0 */ void updateMatrix(); /* 8002ea00 */ void setDefaultCullDistance(); /* 8002ea30 */ void fn_8002EA30(f32, f32, f32, f32, f32, void *); /* 8002ea60 */ void fn_8002EA60(void *); /* 8002eb30 */ void fn_8002EB30(void *); /* 8002eb90 */ void putInODesert(f32 depth, mVec3_c *position); // Disabling makes Items and Link Disappear /* 8002ec70 */ void drawModelType1(m3d::smdl_c *smdl); // Disabling make Lava and other objects Disappear /* 8002ecd0 */ void drawModel2(); /* 8002ed20 */ void fn_8002ed20(); /* 8002edb0 */ void fn_8002edb0(); /* 8002ee40 */ void drawShadow(); /* 8002ef40 */ void createChildAttached(fProfile::PROFILE_NAME_e actorId, u32 params1, mVec3_c *pos, mAng3_c *rot, mVec3_c *scale, u32 params2, u32 roomId); /* 8002ef40 */ void createChildNonAttached(fProfile::PROFILE_NAME_e actorId, u32 params1, mVec3_c *pos, mAng3_c *rot, mVec3_c *scale, u32 params2, u32 roomId); /* 8002efa0 */ void fn_8002efa0(); /* 8002eff0 */ bool fn_8002eff0(f32 *, s16 *, UnkCollider *, f32 *, f32 *); /* 8002f190 */ void createChildAttached2(fProfile::PROFILE_NAME_e actorId, u32 params1, mVec3_c *pos, mAng3_c *rot, mVec3_c *scale, u32 params2, u32 roomId); // These may not belong here /* 8002f1c0 */ static dAcBase_c *createActorUnkGroup3(fProfile::PROFILE_NAME_e actorId, u32 roomId, u32 params1, mVec3_c *pos, mAng3_c *rot, mVec3_c *scale, u32 params2); /* 8002f260 */ static dAcBase_c *createActorUnkGroup3(char *name, u32 roomId, u32 params1, mVec3_c *pos, mAng3_c *rot, mVec3_c *scale, u32 params2, u16 id, u8 viewclipId); protected: inline void setBoundingBox(mVec3_c min, mVec3_c max) { boundingBox.min = min; boundingBox.max = max; } }; // Actors' createHeap functions often have patterns that can be matched with this macro #define TRY_CREATE(thing) do { bool result = (thing); if (!result) return result; } while (0); #endif