#ifndef EGG_DRAWGX_H #define EGG_DRAWGX_H #include #include #include #include #include namespace EGG { class DrawGX { public: static void Initialize(Heap *); static GXTexMapID GetTexMapDefault(); static void LoadTexture(const EGG::ResTIMG *, GXTexMapID); // TODO MORE /* static ?? s_DL */ static Matrix34f s_cameraMtx; /* static ?? s_flag */ static GXColor BLACK; static GXColor WHITE; static GXColor GREEN; static GXColor RED; static GXColor BLUE; }; } // namespace EGG #endif