#ifndef EGG_FRUSTUM_H #define EGG_FRUSTUM_H #include #include namespace EGG { // TODO: Fill out more class Frustum { public: enum CanvasMode {}; enum ProjectionType {}; u8 TODO_0x00[0x38]; // vt at 0x38 virtual ~Frustum(); virtual void SetProjectionGX() const; virtual void CopyToG3D(nw4r::g3d::Camera) const; }; } // namespace EGG #endif