#ifndef EGG_SCREEN_H #define EGG_SCREEN_H #include #include namespace EGG { // TODO: Fill out more class Screen : public Frustum { public: Screen(); Screen(f32, f32, f32, f32, Screen *, CanvasMode); virtual ~Screen(); virtual void SetProjectionGX() const override; virtual void CopyToG3D(nw4r::g3d::Camera) const override; static void Initialize(const u16 *, const u16 *, Screen *); static void SetTVModeDefault(); u8 TODO_0x3C[0x88 - 0x3C]; }; } // namespace EGG #endif