#include "d/a/d_a_bird_target.h" SPECIAL_ACTOR_PROFILE(BIRD_TARGET, dBird_Target_c, fProfile::BIRD_TARGET, 0xAD, 0, 0); STATE_DEFINE(dBird_Target_c, Wait); STATE_DEFINE(dBird_Target_c, Move); STATE_DEFINE(dBird_Target_c, LevelUpDemo); STATE_DEFINE(dBird_Target_c, NpcWait); STATE_DEFINE(dBird_Target_c, NpcGlide); void dBird_Target_c::initializeState_Wait() {} void dBird_Target_c::executeState_Wait() {} void dBird_Target_c::finalizeState_Wait() {} void dBird_Target_c::initializeState_Move() {} void dBird_Target_c::executeState_Move() {} void dBird_Target_c::finalizeState_Move() {} void dBird_Target_c::initializeState_LevelUpDemo() {} void dBird_Target_c::executeState_LevelUpDemo() {} void dBird_Target_c::finalizeState_LevelUpDemo() {} void dBird_Target_c::initializeState_NpcWait() {} void dBird_Target_c::executeState_NpcWait() {} void dBird_Target_c::finalizeState_NpcWait() {} void dBird_Target_c::initializeState_NpcGlide() {} void dBird_Target_c::executeState_NpcGlide() {} void dBird_Target_c::finalizeState_NpcGlide() {}