#include "d/t/d_t_group_summon.h" SPECIAL_ACTOR_PROFILE(GROUP_SUMMON, dTgGroupSummon_c, fProfile::GROUP_SUMMON, 0xC5, 0, 0); STATE_DEFINE(dTgGroupSummon_c, Wait); STATE_DEFINE(dTgGroupSummon_c, PreSummon); STATE_DEFINE(dTgGroupSummon_c, Summoning); STATE_DEFINE(dTgGroupSummon_c, Watch); STATE_DEFINE(dTgGroupSummon_c, Demo); void dTgGroupSummon_c::initializeState_Wait() {} void dTgGroupSummon_c::executeState_Wait() {} void dTgGroupSummon_c::finalizeState_Wait() {} void dTgGroupSummon_c::initializeState_PreSummon() {} void dTgGroupSummon_c::executeState_PreSummon() {} void dTgGroupSummon_c::finalizeState_PreSummon() {} void dTgGroupSummon_c::initializeState_Summoning() {} void dTgGroupSummon_c::executeState_Summoning() {} void dTgGroupSummon_c::finalizeState_Summoning() {} void dTgGroupSummon_c::initializeState_Watch() {} void dTgGroupSummon_c::executeState_Watch() {} void dTgGroupSummon_c::finalizeState_Watch() {} void dTgGroupSummon_c::initializeState_Demo() {} void dTgGroupSummon_c::executeState_Demo() {} void dTgGroupSummon_c::finalizeState_Demo() {}