#pragma once #include #include // Ghidra: ActorObjectBase // size: 0x330 // vtable: 0x805015b8 // non-official name class dAcObjBase_c : public dAcBase_c { public: // Data Members public: // could be their own thing? /* 8002de40 */ static void* getOarcFile(char* oarcName, char* fileName); /* 8002de60 */ static void* getOarcSubEntry(char* oarcName, char* fileName); /* 8002de80 */ static void* getOarcResFile(char* oarcName); /* 8002de90 */ static void* getOarcModelFile(char* oarcName); /* 8002dea0 */ static void* getOarcZev(char* oarcName); /* 8002deb0 */ static void* getOarcDZB(char* dzbName); /* 8002ded0 */ static void* getOarcPLC(char* plcName); public: /* 8002def0 */ dAcObjBase_c(); /* 8002e050 */ virtual ~dAcObjBase_c(); /* 8002e0e0 */ virtual int preCreate(); /* 8002e150 */ virtual int preExecute(); /* 8002e2a0 */ virtual void postExecute(); /* 8002e330 */ virtual int preDraw(); /* 8002e5b0 */ virtual void* getObjectListEntry(); /* 8002e5c0 */ virtual bool restorePosRotFromCopy(); /* 8002ea10 */ virtual bool canBeLinkedToWoodTag(); /* 8002ea20 */ virtual bool drop(); public: /* 8002e630 */ static dAcObjBase_c create( \ fProfile::PROFILE_NAME_e actorId, u32 roomId, u32 params1, \ Vec3f* pos, Vec3s* rot, Vec3f* scale, u32 params2 ); /* 8002e6d0 */ static dAcObjBase_c create( \ char* name, u32 roomId, u32 params1, \ Vec3f* pos, Vec3s* rot, Vec3f* scale, \ u32 params2, u16 id, u8 viewclipId); /* 8002e770 */ static dAcObjBase_c* findObject(fProfile::PROFILE_NAME_e actorId,\ ActorReference* refList, dAcObjBase_c* parent); /* 8002e7f0 */ static dAcObjBase_c* getNextObject(ActorReference* ref, dAcObjBase_c* parent); /* 8002e850 */ bool isPlayer(); /* 8002e870 */ void calcVelocity(Vec3f& pos, f32 speed); /* 8002e8e0 */ void calcVelocity(); /* 8002e9a0 */ void updateMatrix(); /* 8002ea00 */ void setDefaultCullDistance(); /* 8002ea30 */ void fn_8002EA30(f32,f32,f32,f32,f32, void*); /* 8002ea60 */ void fn_8002EA60(void*); /* 8002eb30 */ void fn_8002EB30(void*); /* 8002eb90 */ void putInODesert(f32 depth, Vec3f* position); // Disabling makes Items and Link Disappear /* 8002ec70 */ void drawModelType1(); // Disabling make Lava and other objects Disappear /* 8002ecd0 */ void drawModel2(); /* 8002ed20 */ void fn_8002ed20(); /* 8002edb0 */ void fn_8002edb0(); /* 8002ee40 */ void drawShadow(); /* 8002ef40 */ void createChildAttached( \ fProfile::PROFILE_NAME_e actorId, u32 params1, \ Vec3f* pos, Vec3s* rot, Vec3f* scale, u32 params2, \ u32 roomId ); /* 8002ef40 */ void createChildNonAttached( \ fProfile::PROFILE_NAME_e actorId, u32 params1, \ Vec3f* pos, Vec3s* rot, Vec3f* scale, u32 params2, \ u32 roomId ); /* 8002efa0 */ void fn_8002efa0(); /* 8002eff0 */ bool fn_8002eff0(f32*, s16*, UnkCollider*, f32*, f32*); /* 8002f190 */ void createChildAttached2( \ fProfile::PROFILE_NAME_e actorId, u32 params1, \ Vec3f* pos, Vec3s* rot, Vec3f* scale, u32 params2, \ u32 roomId ); // These may not belong here /* 8002f1c0 */ static dAcBase_c createActorUnkGroup3( \ fProfile::PROFILE_NAME_e actorId, u32 roomId, \ u32 params1, Vec3f* pos, Vec3s* rot, Vec3f* scale, \ u32 params2); /* 8002f260 */ static dAcBase_c createActorUnkGroup3( \ char* name, u32 roomId, u32 params1, \ Vec3f* pos, Vec3s* rot, Vec3f* scale, \ u32 params2, u16 id, u8 viewclipId); };