#pragma once #include #include // Ghidra: SaveFile // Size: 0x53c0 // non-offical name class SaveFile { public: /* 0x 0000 */ char field_0x0000[0x8-0x0]; /* 0x 0008 */ s64 savedTime; /* 0x 0010 */ Vec3f pos_t1; /* 0x 001c */ Vec3f pos_t2; /* 0x 0028 */ Vec3f pos_t3; /* 0x 0034 */ Vec3f beacon_pos[32][5]; /* 0x 07b4 */ s32 beedleShopPathSegment; /* 0x 07b8 */ f32 beedlShopPathSegFrac; /* 0x 07bc */ char field_0x07BC[0x7c0 - 0x7bc]; /* 0x 07c0 */ s32 pouch_items[8]; /* 0x 07e0 */ s32 item_check_items[60]; /* 0x 08d0 */ int file_area_index; /* 0x 08d4 */ s16 player_name[8]; /* 0x 08e4 */ u16 story_flags[128]; /* 0x 09e4 */ u16 item_flags[64]; /* 0x 0a64 */ u16 dungeon_flags[8][22]; /* 0x 0bc4 */ char field_0x0BC4[0x1a64 - 0x0bc4]; /* 0x 1a64 */ u16 scene_flags[208]; /* 0x 1c04 */ char field_0x1c04[0x2a64 - 0x1c04]; /* 0x 2a64 */ u16 tbox_flags[32]; // size is guessed /* 0x 2aa4 */ char field_0x2AA4[0x2f64 - 0x2aa4]; /* 0x 2f64 */ u16 enemyKillCounts[100]; /* 0x 302c */ u16 hitByEnemyCounts[100]; /* 0x 30f4 */ u16 temp_flags[4]; /* 0x 30fc */ u16 zone_flags[252]; /* 0x 32f4 */ u16 unk_flags[4096]; // size guessed? (saw memset) /* 0x 52f4 */ s16 air_potion_timer; /* 0x 52f6 */ s16 air_potion_plus_timer; /* 0x 52f8 */ s16 stamina_potion_timer; /* 0x 52fa */ s16 stamina_potion_plus_timer; /* 0x 52fc */ s16 gaurdian_potion_timer; /* 0x 52fe */ s16 gaurdian_potion_plus_timer; /* 0x 5300 */ s16 field_0x5300; /* 0x 5302 */ s16 health_capacity; /* 0x 5304 */ u16 unused_heart_related; /* 0x 5306 */ u16 current_health; /* 0x 5308 */ u16 room_id_t1; /* 0x 530a */ u16 room_id_t2; /* 0x 530c */ u16 room_id_t3; /* 0x 530e */ s16 angle_t1; /* 0x 5310 */ s16 angle_t2; /* 0x 5312 */ s16 angle_t3; /* 0x 5314 */ s16 beedle_shop_rotation; /* 0x 5316 */ u16 field_0x5316; /* 0x 5318 */ s16 scene_flag_index; /* 0x 531a */ u16 field_0x531A; /* 0x 531c */ s8 area_t1[32]; /* 0x 533c */ s8 area_t2[32]; /* 0x 535c */ s8 area_t3[32]; /* 0x 537c */ u8 placed_beacon_flags[32]; /* 0x 539c */ u8 skykeep_puzzle[9]; /* 0x 53a5 */ u8 forced_layer_t1; /* 0x 53a6 */ u8 forced_layer_t2; /* 0x 53a7 */ u8 forced_layer_t3; /* 0x 53a8 */ u8 entrance_t1; /* 0x 53a9 */ u8 entrance_t1_load_flag; /* 0x 53aa */ u8 entrance_t2; /* 0x 53ab */ u8 entrance_t3; /* 0x 53ac */ u8 field_0x53ac; /* 0x 53ad */ bool new_file; //set on new file, unset by saving /* 0x 53ae */ u8 equipped_b_item; /* 0x 53af */ u8 field_0x53af; /* 0x 53b0 */ u8 lastUsedPouchItemSlot; /* 0x 53b1 */ u8 shield_pouch_slot; /* 0x 53b2 */ u8 selectedDowsingSlot; /* 0x 53b3 */ u8 night_t1; /* 0x 53b4 */ u8 night_t3; /* 0x 53b5 */ char field_0x53b5[0x53bc - 0x53b5]; /* 0x 53bc */ u32 checksum; // ---------------------------------------------------------- // NOTE: There are functions that are exactly the same code // these end in a number, and likely one is const. // it could also potentially be a static function // ---------------------------------------------------------- public: // 0x800099b0 u16* getStoryFlags0(); // 0x800099c0 u16* getStoryFlags1(); // 0x800099d0 u16* getItemFlags0(); // 0x800099e0 u16* getItemFlags1(); // 0x800099F0 u16* getDungeonFlags0(); // 0x80009A00 u16* getDungeonFlags1(); // 0x80009A10 u16* getSceneFlags0(); // 0x80009A20 u16* getSceneFlags1(); // 0x80009A30 u16* getTboxFlags0(); // 0x80009A40 u16* getTboxFlags1(); // 0x80009A50 u16* getTempFlags0(); // 0x80009A60 u16* getTempFlags1(); // 0x80009A70 u16* getZoneFlags0(); // 0x80009A80 u16* getZoneFlags1(); // 0x80009A90 u16* getUnkFlags0(); // 0x80009AA0 u16* getUnkFlags1(); // 0x80009AB0 s16* getPlayerName(); // UTF16-BE // 0x80009AC0 void setAreaT1(char* name); // 0x80009BE0 s8* getAreaT1(); // 0x80009BF0 void setAreaT2(char* name); // lbl_80009D10 s8* getAreaT2(); // lbl_80009D20 s8* getAreaT3(); };