#ifndef D_A_B_BIGBOSS3_H #define D_A_B_BIGBOSS3_H #include "d/a/e/d_a_en_base.h" #include "s/s_State.hpp" #include "s/s_StateMgr.hpp" class dAcBBigBoss3_c : public dAcEnBase_c { public: dAcBBigBoss3_c() : mStateMgr(*this, sStateID::null) {} virtual ~dAcBBigBoss3_c() {} STATE_FUNC_DECLARE(dAcBBigBoss3_c, AppearWait); STATE_FUNC_DECLARE(dAcBBigBoss3_c, AppearDemo); STATE_FUNC_DECLARE(dAcBBigBoss3_c, Wait); STATE_FUNC_DECLARE(dAcBBigBoss3_c, Walk); STATE_FUNC_DECLARE(dAcBBigBoss3_c, Reach); STATE_FUNC_DECLARE(dAcBBigBoss3_c, Turn); STATE_FUNC_DECLARE(dAcBBigBoss3_c, ImpaAdvice); STATE_FUNC_DECLARE(dAcBBigBoss3_c, ShakeHead); STATE_FUNC_DECLARE(dAcBBigBoss3_c, HeadDamage); STATE_FUNC_DECLARE(dAcBBigBoss3_c, HeadDamageThrow); STATE_FUNC_DECLARE(dAcBBigBoss3_c, HeadPain); STATE_FUNC_DECLARE(dAcBBigBoss3_c, StunPain); STATE_FUNC_DECLARE(dAcBBigBoss3_c, DropByHand); STATE_FUNC_DECLARE(dAcBBigBoss3_c, Attack); STATE_FUNC_DECLARE(dAcBBigBoss3_c, FootBroken); STATE_FUNC_DECLARE(dAcBBigBoss3_c, BombHit); STATE_FUNC_DECLARE(dAcBBigBoss3_c, FootRecover); STATE_FUNC_DECLARE(dAcBBigBoss3_c, HeadRecover); STATE_FUNC_DECLARE(dAcBBigBoss3_c, ArmBroken); STATE_FUNC_DECLARE(dAcBBigBoss3_c, ArmRecover); STATE_FUNC_DECLARE(dAcBBigBoss3_c, Stun); STATE_FUNC_DECLARE(dAcBBigBoss3_c, StunWait); STATE_FUNC_DECLARE(dAcBBigBoss3_c, StunRecover); STATE_FUNC_DECLARE(dAcBBigBoss3_c, StunDamage); STATE_FUNC_DECLARE(dAcBBigBoss3_c, StunBombDamage); STATE_FUNC_DECLARE(dAcBBigBoss3_c, LevelUp); STATE_FUNC_DECLARE(dAcBBigBoss3_c, GuardBallista); STATE_FUNC_DECLARE(dAcBBigBoss3_c, ArmAttack); STATE_FUNC_DECLARE(dAcBBigBoss3_c, PreFly); STATE_FUNC_DECLARE(dAcBBigBoss3_c, PreFlyDemo); STATE_FUNC_DECLARE(dAcBBigBoss3_c, Fly); STATE_FUNC_DECLARE(dAcBBigBoss3_c, FlyPain); STATE_FUNC_DECLARE(dAcBBigBoss3_c, FlyFall); STATE_FUNC_DECLARE(dAcBBigBoss3_c, FlyFallGround); STATE_FUNC_DECLARE(dAcBBigBoss3_c, FlyFallGroundWait); STATE_FUNC_DECLARE(dAcBBigBoss3_c, FlyFallRecover); STATE_FUNC_DECLARE(dAcBBigBoss3_c, FlyReach); STATE_FUNC_DECLARE(dAcBBigBoss3_c, Evacuation); STATE_FUNC_DECLARE(dAcBBigBoss3_c, StoneWait); STATE_FUNC_DECLARE(dAcBBigBoss3_c, SwordGameWait); STATE_FUNC_DECLARE(dAcBBigBoss3_c, SwordGameEnd); private: /* 0x??? */ STATE_MGR_DECLARE(dAcBBigBoss3_c); }; #endif