#ifndef D_A_B_LASTBOSS_H #define D_A_B_LASTBOSS_H #include "d/a/e/d_a_en_base.h" #include "s/s_State.hpp" #include "s/s_StateMgr.hpp" class dAcBlastboss_c : public dAcEnBase_c { public: dAcBlastboss_c() : mStateMgr(*this, sStateID::null) {} virtual ~dAcBlastboss_c() {} STATE_FUNC_DECLARE(dAcBlastboss_c, Fight); STATE_FUNC_DECLARE(dAcBlastboss_c, Guard); STATE_FUNC_DECLARE(dAcBlastboss_c, GuardBreak); STATE_FUNC_DECLARE(dAcBlastboss_c, Attack); STATE_FUNC_DECLARE(dAcBlastboss_c, CounterAttack); STATE_FUNC_DECLARE(dAcBlastboss_c, PunchAttack); STATE_FUNC_DECLARE(dAcBlastboss_c, DashAttack); STATE_FUNC_DECLARE(dAcBlastboss_c, SmallAttack); STATE_FUNC_DECLARE(dAcBlastboss_c, ThunderAttack); STATE_FUNC_DECLARE(dAcBlastboss_c, Damage); STATE_FUNC_DECLARE(dAcBlastboss_c, SitDamage); STATE_FUNC_DECLARE(dAcBlastboss_c, Down); STATE_FUNC_DECLARE(dAcBlastboss_c, Stun); STATE_FUNC_DECLARE(dAcBlastboss_c, ThunderWait); private: /* 0x??? */ STATE_MGR_DECLARE(dAcBlastboss_c); }; #endif