#ifndef D_A_B_MG_H #define D_A_B_MG_H #include "d/a/e/d_a_en_base.h" #include "s/s_State.hpp" #include "s/s_StateMgr.hpp" class dAcBmg_c : public dAcEnBase_c { public: dAcBmg_c() : mStateMgr(*this, sStateID::null) {} virtual ~dAcBmg_c() {} STATE_FUNC_DECLARE(dAcBmg_c, Start); STATE_FUNC_DECLARE(dAcBmg_c, DiveWait); STATE_FUNC_DECLARE(dAcBmg_c, Dive); STATE_FUNC_DECLARE(dAcBmg_c, DiveWalk); STATE_FUNC_DECLARE(dAcBmg_c, Fight); STATE_FUNC_DECLARE(dAcBmg_c, HandAttack); STATE_FUNC_DECLARE(dAcBmg_c, TailAttack); STATE_FUNC_DECLARE(dAcBmg_c, DiveAttack); STATE_FUNC_DECLARE(dAcBmg_c, LostArm); STATE_FUNC_DECLARE(dAcBmg_c, MiddleDemo); STATE_FUNC_DECLARE(dAcBmg_c, ArmDamage); STATE_FUNC_DECLARE(dAcBmg_c, CoreDamage); STATE_FUNC_DECLARE(dAcBmg_c, EyeBind); STATE_FUNC_DECLARE(dAcBmg_c, BombDamage); STATE_FUNC_DECLARE(dAcBmg_c, VacuumDamage); STATE_FUNC_DECLARE(dAcBmg_c, End); private: /* 0x??? */ STATE_MGR_DECLARE(dAcBmg_c); }; #endif