#ifndef D_A_B_VD_H #define D_A_B_VD_H #include "d/a/e/d_a_en_base.h" #include "s/s_State.hpp" #include "s/s_StateMgr.hpp" class dAcBvd_c : public dAcEnBase_c { public: dAcBvd_c() : mStateMgr(*this, sStateID::null) {} virtual ~dAcBvd_c() {} STATE_FUNC_DECLARE(dAcBvd_c, Opening); STATE_FUNC_DECLARE(dAcBvd_c, Wait); STATE_FUNC_DECLARE(dAcBvd_c, WaitPlayer); STATE_FUNC_DECLARE(dAcBvd_c, Run); STATE_FUNC_DECLARE(dAcBvd_c, FireAttack); STATE_FUNC_DECLARE(dAcBvd_c, Eat); STATE_FUNC_DECLARE(dAcBvd_c, Damage); STATE_FUNC_DECLARE(dAcBvd_c, BombDamage); STATE_FUNC_DECLARE(dAcBvd_c, BodyReverse); STATE_FUNC_DECLARE(dAcBvd_c, InitMove); STATE_FUNC_DECLARE(dAcBvd_c, Dead); private: /* 0x??? */ STATE_MGR_DECLARE(dAcBvd_c); }; #endif