#ifndef D_A_BIRD_NPC_H #define D_A_BIRD_NPC_H #include "d/a/obj/d_a_obj_base.h" #include "s/s_State.hpp" #include "s/s_StateMgr.hpp" class dBird_Npc_c : public dAcObjBase_c { public: dBird_Npc_c() : mStateMgr(*this, sStateID::null) {} virtual ~dBird_Npc_c() {} STATE_FUNC_DECLARE(dBird_Npc_c, Hide); STATE_FUNC_DECLARE(dBird_Npc_c, Fly); STATE_FUNC_DECLARE(dBird_Npc_c, Chase); private: /* 0x??? */ STATE_MGR_DECLARE(dBird_Npc_c); }; #endif