#ifndef D_A_BIRD_RIVAL_H #define D_A_BIRD_RIVAL_H #include "d/a/obj/d_a_obj_base.h" #include "s/s_State.hpp" #include "s/s_StateMgr.hpp" class dBird_Rival_c : public dAcObjBase_c { public: dBird_Rival_c() : mStateMgr(*this, sStateID::null) {} virtual ~dBird_Rival_c() {} STATE_FUNC_DECLARE(dBird_Rival_c, Wait); STATE_FUNC_DECLARE(dBird_Rival_c, Chase); STATE_FUNC_DECLARE(dBird_Rival_c, FrontAttack); STATE_FUNC_DECLARE(dBird_Rival_c, BodyAttack); STATE_FUNC_DECLARE(dBird_Rival_c, LevelUpDemo); STATE_FUNC_DECLARE(dBird_Rival_c, CatchDemo); STATE_FUNC_DECLARE(dBird_Rival_c, PathMove); private: /* 0x??? */ STATE_MGR_DECLARE(dBird_Rival_c); }; #endif