#ifndef D_A_DEMO_NPC_BIRD_H #define D_A_DEMO_NPC_BIRD_H #include "d/a/obj/d_a_obj_base.h" #include "s/s_State.hpp" #include "s/s_StateMgr.hpp" class dAcDemoNpcBird_c : public dAcObjBase_c { public: dAcDemoNpcBird_c() : mStateMgr(*this, sStateID::null) {} virtual ~dAcDemoNpcBird_c() {} STATE_FUNC_DECLARE(dAcDemoNpcBird_c, Hide); STATE_FUNC_DECLARE(dAcDemoNpcBird_c, Call); STATE_FUNC_DECLARE(dAcDemoNpcBird_c, Fly1); STATE_FUNC_DECLARE(dAcDemoNpcBird_c, Fly2); STATE_FUNC_DECLARE(dAcDemoNpcBird_c, Fly3); private: /* 0x??? */ STATE_MGR_DECLARE(dAcDemoNpcBird_c); }; #endif