#ifndef D_A_INSECT_BEETLE_H #define D_A_INSECT_BEETLE_H #include "d/a/obj/d_a_obj_base.h" #include "s/s_State.hpp" #include "s/s_StateMgr.hpp" class dAcInsectBeetle_c : public dAcObjBase_c { public: dAcInsectBeetle_c() : mStateMgr(*this, sStateID::null) {} virtual ~dAcInsectBeetle_c() {} STATE_FUNC_DECLARE(dAcInsectBeetle_c, Wait); STATE_FUNC_DECLARE(dAcInsectBeetle_c, Walk); STATE_FUNC_DECLARE(dAcInsectBeetle_c, Escape); STATE_FUNC_DECLARE(dAcInsectBeetle_c, Fly); STATE_FUNC_DECLARE(dAcInsectBeetle_c, Fall); STATE_FUNC_DECLARE(dAcInsectBeetle_c, Getup); STATE_FUNC_DECLARE(dAcInsectBeetle_c, Finalize); STATE_FUNC_DECLARE(dAcInsectBeetle_c, Dead); STATE_FUNC_DECLARE(dAcInsectBeetle_c, EscapeChild); private: /* 0x??? */ STATE_MGR_DECLARE(dAcInsectBeetle_c); }; #endif