#ifndef D_A_PUMPKIN_H #define D_A_PUMPKIN_H #include "d/a/obj/d_a_obj_base.h" #include "s/s_State.hpp" #include "s/s_StateMgr.hpp" class dAcPumpkin_c : public dAcObjBase_c { public: dAcPumpkin_c() : mStateMgr(*this, sStateID::null) {} virtual ~dAcPumpkin_c() {} STATE_FUNC_DECLARE(dAcPumpkin_c, Stick); STATE_FUNC_DECLARE(dAcPumpkin_c, Wait); STATE_FUNC_DECLARE(dAcPumpkin_c, CarryGrab); STATE_FUNC_DECLARE(dAcPumpkin_c, StickSword); STATE_FUNC_DECLARE(dAcPumpkin_c, Throw); STATE_FUNC_DECLARE(dAcPumpkin_c, Roll); STATE_FUNC_DECLARE(dAcPumpkin_c, CarryBeetle); STATE_FUNC_DECLARE(dAcPumpkin_c, CarryWhip); private: /* 0x??? */ STATE_MGR_DECLARE(dAcPumpkin_c); }; #endif