#ifndef D_A_E_AM_H #define D_A_E_AM_H #include "d/a/e/d_a_en_base.h" #include "s/s_State.hpp" #include "s/s_StateMgr.hpp" class dAcEAm_c : public dAcEnBase_c { public: dAcEAm_c() : mStateMgr(*this, sStateID::null) {} virtual ~dAcEAm_c() {} STATE_FUNC_DECLARE(dAcEAm_c, Stop); STATE_FUNC_DECLARE(dAcEAm_c, Appear); STATE_FUNC_DECLARE(dAcEAm_c, StartWait); STATE_FUNC_DECLARE(dAcEAm_c, Normal); STATE_FUNC_DECLARE(dAcEAm_c, RetMove); STATE_FUNC_DECLARE(dAcEAm_c, LongJump); STATE_FUNC_DECLARE(dAcEAm_c, Wait); STATE_FUNC_DECLARE(dAcEAm_c, Chance); STATE_FUNC_DECLARE(dAcEAm_c, ChanceWait); STATE_FUNC_DECLARE(dAcEAm_c, Damage); STATE_FUNC_DECLARE(dAcEAm_c, Dead); private: /* 0x??? */ STATE_MGR_DECLARE(dAcEAm_c); }; #endif