#ifndef D_A_E_BATTLESHIPFISH_H #define D_A_E_BATTLESHIPFISH_H #include "d/a/e/d_a_en_base.h" #include "s/s_State.hpp" #include "s/s_StateMgr.hpp" class dAcEbfish_c : public dAcEnBase_c { public: dAcEbfish_c() : mStateMgr(*this, sStateID::null) {} virtual ~dAcEbfish_c() {} STATE_FUNC_DECLARE(dAcEbfish_c, Wait); STATE_FUNC_DECLARE(dAcEbfish_c, Move); STATE_FUNC_DECLARE(dAcEbfish_c, Find); STATE_FUNC_DECLARE(dAcEbfish_c, Attack); STATE_FUNC_DECLARE(dAcEbfish_c, Piyo); STATE_FUNC_DECLARE(dAcEbfish_c, NoDamage); STATE_FUNC_DECLARE(dAcEbfish_c, Dead); STATE_FUNC_DECLARE(dAcEbfish_c, BirthWait); private: /* 0x??? */ STATE_MGR_DECLARE(dAcEbfish_c); }; #endif