#ifndef D_A_E_CAPTAIN_H #define D_A_E_CAPTAIN_H #include "d/a/e/d_a_en_base.h" #include "s/s_State.hpp" #include "s/s_StateMgr.hpp" class dAcEcaptain_c : public dAcEnBase_c { public: dAcEcaptain_c() : mStateMgr(*this, sStateID::null) {} virtual ~dAcEcaptain_c() {} STATE_FUNC_DECLARE(dAcEcaptain_c, Opening); STATE_FUNC_DECLARE(dAcEcaptain_c, Wait); STATE_FUNC_DECLARE(dAcEcaptain_c, BalanceWait); STATE_FUNC_DECLARE(dAcEcaptain_c, Walk); STATE_FUNC_DECLARE(dAcEcaptain_c, Run); STATE_FUNC_DECLARE(dAcEcaptain_c, AttackSW); STATE_FUNC_DECLARE(dAcEcaptain_c, AttackF); STATE_FUNC_DECLARE(dAcEcaptain_c, AttackSP); STATE_FUNC_DECLARE(dAcEcaptain_c, Guard); STATE_FUNC_DECLARE(dAcEcaptain_c, GuardJust); STATE_FUNC_DECLARE(dAcEcaptain_c, Damage); STATE_FUNC_DECLARE(dAcEcaptain_c, Dead); STATE_FUNC_DECLARE(dAcEcaptain_c, Demo1); STATE_FUNC_DECLARE(dAcEcaptain_c, Demo2); STATE_FUNC_DECLARE(dAcEcaptain_c, OpeningType2); STATE_FUNC_DECLARE(dAcEcaptain_c, DeadType2); STATE_FUNC_DECLARE(dAcEcaptain_c, Demo1Type2); STATE_FUNC_DECLARE(dAcEcaptain_c, Demo2Type2); private: /* 0x??? */ STATE_MGR_DECLARE(dAcEcaptain_c); }; #endif