#ifndef D_A_E_HB_H #define D_A_E_HB_H #include "d/a/e/d_a_en_base.h" #include "s/s_State.hpp" #include "s/s_StateMgr.hpp" class dAcEhb_c : public dAcEnBase_c { public: dAcEhb_c() : mStateMgr(*this, sStateID::null) {} virtual ~dAcEhb_c() {} STATE_FUNC_DECLARE(dAcEhb_c, Under); STATE_FUNC_DECLARE(dAcEhb_c, Appear); STATE_FUNC_DECLARE(dAcEhb_c, Wait); STATE_FUNC_DECLARE(dAcEhb_c, Attack); STATE_FUNC_DECLARE(dAcEhb_c, Damage); STATE_FUNC_DECLARE(dAcEhb_c, Blow); STATE_FUNC_DECLARE(dAcEhb_c, Stun); STATE_FUNC_DECLARE(dAcEhb_c, DeadMouth); STATE_FUNC_DECLARE(dAcEhb_c, Avoid); private: /* 0x??? */ STATE_MGR_DECLARE(dAcEhb_c); }; #endif