#ifndef D_A_E_HP_H #define D_A_E_HP_H #include "d/a/e/d_a_en_base.h" #include "s/s_State.hpp" #include "s/s_StateMgr.hpp" class dAcEHp_c : public dAcEnBase_c { public: dAcEHp_c() : mStateMgr(*this, sStateID::null) {} virtual ~dAcEHp_c() {} STATE_FUNC_DECLARE(dAcEHp_c, BobUpAndDown); STATE_FUNC_DECLARE(dAcEHp_c, Chase); STATE_FUNC_DECLARE(dAcEHp_c, Attack); STATE_FUNC_DECLARE(dAcEHp_c, AtkWait); STATE_FUNC_DECLARE(dAcEHp_c, Extract); STATE_FUNC_DECLARE(dAcEHp_c, Petrify); STATE_FUNC_DECLARE(dAcEHp_c, Fluster); STATE_FUNC_DECLARE(dAcEHp_c, Escape); STATE_FUNC_DECLARE(dAcEHp_c, Damage); STATE_FUNC_DECLARE(dAcEHp_c, VcmDmg); STATE_FUNC_DECLARE(dAcEHp_c, Stun); STATE_FUNC_DECLARE(dAcEHp_c, Die); STATE_FUNC_DECLARE(dAcEHp_c, Dummy); private: /* 0x??? */ STATE_MGR_DECLARE(dAcEHp_c); }; #endif