#ifndef D_A_E_HYDRA_H #define D_A_E_HYDRA_H #include "d/a/e/d_a_en_base.h" #include "s/s_State.hpp" #include "s/s_StateMgr.hpp" class dAcEhydra_c : public dAcEnBase_c { public: dAcEhydra_c() : mStateMgr(*this, sStateID::null) {} virtual ~dAcEhydra_c() {} STATE_FUNC_DECLARE(dAcEhydra_c, Wait); STATE_FUNC_DECLARE(dAcEhydra_c, Walk); STATE_FUNC_DECLARE(dAcEhydra_c, Run); STATE_FUNC_DECLARE(dAcEhydra_c, Ret); STATE_FUNC_DECLARE(dAcEhydra_c, Attack); STATE_FUNC_DECLARE(dAcEhydra_c, AttackWait); STATE_FUNC_DECLARE(dAcEhydra_c, Recover); STATE_FUNC_DECLARE(dAcEhydra_c, Stun); STATE_FUNC_DECLARE(dAcEhydra_c, Damage); STATE_FUNC_DECLARE(dAcEhydra_c, EtcDamage); STATE_FUNC_DECLARE(dAcEhydra_c, Dead); private: /* 0x??? */ STATE_MGR_DECLARE(dAcEhydra_c); }; #endif