#ifndef D_A_E_MAGMA_H #define D_A_E_MAGMA_H #include "d/a/obj/d_a_obj_base.h" #include "s/s_State.hpp" #include "s/s_StateMgr.hpp" class dAcEmagma_c : public dAcObjBase_c { public: dAcEmagma_c() : mStateMgr(*this, sStateID::null) {} virtual ~dAcEmagma_c() {} STATE_FUNC_DECLARE(dAcEmagma_c, Birth); STATE_FUNC_DECLARE(dAcEmagma_c, Move); STATE_FUNC_DECLARE(dAcEmagma_c, BulletMove); STATE_FUNC_DECLARE(dAcEmagma_c, Frame); STATE_FUNC_DECLARE(dAcEmagma_c, Damage); private: /* 0x??? */ STATE_MGR_DECLARE(dAcEmagma_c); }; #endif