#ifndef D_A_E_SF_H #define D_A_E_SF_H #include "d/a/e/d_a_en_base.h" #include "s/s_State.hpp" #include "s/s_StateMgr.hpp" class dAcEsf_c : public dAcEnBase_c { public: dAcEsf_c() : mStateMgr(*this, sStateID::null) {} virtual ~dAcEsf_c() {} STATE_FUNC_DECLARE(dAcEsf_c, Standby); STATE_FUNC_DECLARE(dAcEsf_c, Home); STATE_FUNC_DECLARE(dAcEsf_c, Fight); STATE_FUNC_DECLARE(dAcEsf_c, Attack); STATE_FUNC_DECLARE(dAcEsf_c, AttackB); STATE_FUNC_DECLARE(dAcEsf_c, Attack2); STATE_FUNC_DECLARE(dAcEsf_c, Guard); STATE_FUNC_DECLARE(dAcEsf_c, Guard2); STATE_FUNC_DECLARE(dAcEsf_c, GuardJust); STATE_FUNC_DECLARE(dAcEsf_c, Damage); STATE_FUNC_DECLARE(dAcEsf_c, Fail); private: /* 0x??? */ STATE_MGR_DECLARE(dAcEsf_c); }; #endif