#ifndef D_A_E_SF4_H #define D_A_E_SF4_H #include "d/a/e/d_a_en_base.h" #include "s/s_State.hpp" #include "s/s_StateMgr.hpp" class dAcEsf4_c : public dAcEnBase_c { public: dAcEsf4_c() : mStateMgr(*this, sStateID::null) {} virtual ~dAcEsf4_c() {} STATE_FUNC_DECLARE(dAcEsf4_c, Standby); STATE_FUNC_DECLARE(dAcEsf4_c, Fight); STATE_FUNC_DECLARE(dAcEsf4_c, Attack); STATE_FUNC_DECLARE(dAcEsf4_c, Guard); STATE_FUNC_DECLARE(dAcEsf4_c, Guard2); STATE_FUNC_DECLARE(dAcEsf4_c, GuardJust); STATE_FUNC_DECLARE(dAcEsf4_c, Counter); STATE_FUNC_DECLARE(dAcEsf4_c, Change4Sword); STATE_FUNC_DECLARE(dAcEsf4_c, Damage); STATE_FUNC_DECLARE(dAcEsf4_c, End); private: /* 0x??? */ STATE_MGR_DECLARE(dAcEsf4_c); }; #endif